Jul 19, 2017
Dec 22, 2014(11y)
Dec 22, 2026(101d)
Combat
Kills3
Losses17
Efficiency15%
ISK
Destroyed16.46m
Lost128.53m
ISK Eff.11%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points3
Other
NPC Losses1
NPC Loss Ratio6%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Rules
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.

complaint forms: send to Boss John Norwich

Damage:
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Protect:
Guristas / Mordus - Kinetic, Thermal
Serpentis - Kinetic, Thermal
Blood / Sansha - EM, Thermal
Angel - Explosive, Kinetic
Thukker - Thermal, Explosive
Rogue Drones - EM, Thermal
Use:
Guristas / Mordus - Kinetic
Serpentis - Thermal, Kinetic
Mordus - Thermal, Kinetic
Blood / Sansha - EM
Angel - Explosive
Mercenary - Thermal
Rogue Drones - EM
Dashboard
Stats

No activity in the last 90d

Last seen Jul 2017

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -