Nicholas Shuttack
Dec 11, 2016
Dec 14, 2014(11y)
Dec 14, 2026(190d)
Combat
Kills3
Losses32
Efficiency9%
ISK
Destroyed55.44m
Lost359.57m
ISK Eff.13%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points3
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nicholas Shuttack
Last Active
Dec 11, 2016
Birthday
Dec 14, 2014 (11 years old)
Next Birthday
Dec 14, 2026 (190 days)
Combat
Kills3
Losses32
Efficiency9%
Danger Ratio100%
ISK
Destroyed55.44m
Lost359.57m
ISK Efficiency13%
Balance-304129241
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points3
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raiders - Thermal / EM
Sanshas - EM / Thermal
Angel Cartel - Explosive / Kinetic
Minmatar - Explosive / Kinetic
Ammar Navy - EM / Thermal
Ammatar Navy - EM / Thermal
Mordu's legion - EM / Thermal / Kinetic
Mercenaries - Kinetic / Thermal (Commander with EM / Thermal)
Caldari navy - Kinetic / Thermal
Gallente - Kinetic / Thermal
Centii - EM / Thermal
*** DAMAGE TYPES TO USE ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Stacking Penalties
Mod 1 = 100% effect
Mod 2 = 87% effect
Mod 3 = 57% effect
Mod 4 = 28% effect
Mod 5 = 11% effect
Smallest to Largest anomalies:
Burrow, Hideaway, Refuge, Den, Yard, Raly Point, Port, Hub, Haven, Sanctum
Difficulty:
Nothing, Hidden, Forsaken, Forlorn.
Serpentis - Thermal / Kinetic
Blood Raiders - Thermal / EM
Sanshas - EM / Thermal
Angel Cartel - Explosive / Kinetic
Minmatar - Explosive / Kinetic
Ammar Navy - EM / Thermal
Ammatar Navy - EM / Thermal
Mordu's legion - EM / Thermal / Kinetic
Mercenaries - Kinetic / Thermal (Commander with EM / Thermal)
Caldari navy - Kinetic / Thermal
Gallente - Kinetic / Thermal
Centii - EM / Thermal
*** DAMAGE TYPES TO USE ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Stacking Penalties
Mod 1 = 100% effect
Mod 2 = 87% effect
Mod 3 = 57% effect
Mod 4 = 28% effect
Mod 5 = 11% effect
Smallest to Largest anomalies:
Burrow, Hideaway, Refuge, Den, Yard, Raly Point, Port, Hub, Haven, Sanctum
Difficulty:
Nothing, Hidden, Forsaken, Forlorn.
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -