Kleine Puppe
Jan 22, 2016
Jan 1, 1970(56y)
Jan 1, 2027(137d)
Combat
Kills41
Losses21
Efficiency66%
ISK
Destroyed4.68b
Lost3.22b
ISK Eff.59%
Solo
Solo Kills2
Solo Ratio5%
Final Blows12
Points41
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Kleine Puppe
Last Active
Jan 22, 2016
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (137 days)
Combat
Kills41
Losses21
Efficiency66%
Danger Ratio100%
ISK
Destroyed4.68b
Lost3.22b
ISK Efficiency59%
Balance+1.46b
Solo
Solo Kills2
Solo Ratio5%
Final Blows12
Points41
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back up
Idiots Guide To Hostile Counting;
1 = 1
2 = 2
Many = 3+
lots = 5+
Craploads = 10+
Fuckton = 20+
HOLY SHIT = Break Out The Caps
Murphy's Laws of Combat
- If the enemy is in range, so are you.
- Incoming fire has the right of way.
- Don't look conspicuous, it draws fire.
- There is always a way, and it usually doesn't work.
- The problem with the easy way out is that it has already been mined.
- Try to look unimportant, they may be low on ammo.
- Professionals are predictable, it's the amateurs that are dangerous ones.
- Teamwork is essential, it gives them someone else To shoot at.
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back up
Idiots Guide To Hostile Counting;
1 = 1
2 = 2
Many = 3+
lots = 5+
Craploads = 10+
Fuckton = 20+
HOLY SHIT = Break Out The Caps
Murphy's Laws of Combat
- If the enemy is in range, so are you.
- Incoming fire has the right of way.
- Don't look conspicuous, it draws fire.
- There is always a way, and it usually doesn't work.
- The problem with the easy way out is that it has already been mined.
- Try to look unimportant, they may be low on ammo.
- Professionals are predictable, it's the amateurs that are dangerous ones.
- Teamwork is essential, it gives them someone else To shoot at.
Dashboard
Stats
No activity in the last 90d
Last seen Jan 2016
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -