Jan 13, 2016
Aug 17, 2014(12y)
Aug 17, 2027(342d)
Combat
Kills16
Losses20
Efficiency44%
ISK
Destroyed6.29b
Lost3.14b
ISK Eff.67%
Solo
Solo Kills1
Solo Ratio6%
Final Blows1
Combat Points16
Other
NPC Losses3
NPC Loss Ratio15%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Looooooneeeestaaaaar!


Amarr - Radar (yellow-coloured jammers)
Caldari - Gravimetric (blue-coloured jammers)
Gallente - Magnetometric (green-coloured jammers)
Minmatar - Ladar (red-coloured jammers)

Ratting \xdcbersetzung
Class 1: Faction Hideaway = Unterschlupf
Class 2: Faction Burrow = Bau
Class 3: Faction Refuge = Zuflucht
Class 4: Faction Den = H\xf6hle
Class 5: Faction Yard = Hinterhof
Class 6: Faction Rally Point = Versammlungsort
Class 7: Faction Port = Hafen
Class 8: Faction Hub = Knotenpunkt
Class 9: Faction Haven = Zuflucht
Class 10:Faction Sanctum = Heiligtum

Syntax:

Level 1: Faction + Anomaly
Level 2: Faction Hidden = Geheim + Anomaly
Level 3: Faction Forsaken = Einsam + Anomaly
Level 4: Faction Forlorn = Verlassen + Anomaly


Schwierigkeitsgrad:

=== einfach > schwer
EN: nix > Hidden > Forsaken > Forlorn
DE: nix > geheim > einsam > verlassen

*** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Khanid - EM / Thermal
Caldari Navy - Kinetic / Thermal
Gallente - Kinetic / Thermal
Dashboard
Stats

No activity in the last 90d

Last seen Jan 2016

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -