Nov 25, 2020
Jul 24, 2014(11y)
Jul 24, 2026(55d)
Combat
Kills1,568
Losses372
Efficiency81%
ISK
Destroyed723.66b
Lost56.95b
ISK Eff.93%
Solo
Solo Kills11
Solo Ratio1%
Final Blows99
Points1,568
Other
NPC Losses20
NPC Loss Ratio5%
Avg Kills/Day0.36
ActivityInactive
Last Active
Nov 25, 2020
Birthday
Jul 24, 2014 (11 years old)
Next Birthday
Jul 24, 2026 (55 days)
Combat
Kills1,568
Losses372
Efficiency81%
Danger Ratio95%
ISK
Destroyed723.66b
Lost56.95b
ISK Efficiency93%
Balance+666.72b
Solo
Solo Kills11
Solo Ratio1%
Final Blows99
Points1,568
Other
NPC Losses20
NPC Loss Ratio5%
Avg Kills/Day0.36
ActivityInactive
No data available
Bio
IIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIII
• Class 6.0 = (Fraktion) Versammlungsort
• Class 6.1 = geheimer Versammlungsort
• Class 6.2 = einsamer Versammlungsort
• Class 6.3 = verlassener Versammlungsort
• Class 7.0 = (Fraktion) Hafen
• Class 8.0 = (Fraktion) Knotenpunkt
• Class 8.1 = geheimer Knotenpunkt
• Class 8.2 = einsamer Knotenpunkt
• Class 8.3 = verlasserer Knotenpunkt
• Class 9.0 = (Fraktion) Zufluchtst\xe4tte
• Class 10.0 = (Fraktion) Heiligtum
Hardener to use Damage type to use
Blood Raider EM/Thermal EM
Guristas Kinetic/Thermal Kinetic
Sanshas EM/Thermal EM
Serpentis Thermal/Kinetic Kinetic
Angel. pri. Expl./Kin. Explosive
Mordus Kinetic/Thermal Kinetic
Rogue Drones All Resis (pri. Expl./Kin.) EM
Mercenary All Resis (pri. EM,/Therm.) Thermal
Minmatar All Resis Thermal (sec. Explosive)
Gallente Kinetic/Thermal (sec..EM) Thermal
Amarr EM/Thermal. Thermal
Caldari Kinetic/Thermal Kinetic
The Seven All Resis
Basic pirate rules:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. Always remember your weapon was made by the lowest bidder.
10. If the enemy is in range, so are you.
11. Don't look conspicuous, it draws fire.
12. If it's stupid and it works, it ain't stupid.
13. When in doubt, empty your magazine.
14. The easy way is always mined.
15. Try to look unimportant, the enemy may be low on ammo.
16. Teamwork is essential, it gives the enemy somebody else to shoot at.
IIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIII
• Class 6.0 = (Fraktion) Versammlungsort
• Class 6.1 = geheimer Versammlungsort
• Class 6.2 = einsamer Versammlungsort
• Class 6.3 = verlassener Versammlungsort
• Class 7.0 = (Fraktion) Hafen
• Class 8.0 = (Fraktion) Knotenpunkt
• Class 8.1 = geheimer Knotenpunkt
• Class 8.2 = einsamer Knotenpunkt
• Class 8.3 = verlasserer Knotenpunkt
• Class 9.0 = (Fraktion) Zufluchtst\xe4tte
• Class 10.0 = (Fraktion) Heiligtum
Hardener to use Damage type to use
Blood Raider EM/Thermal EM
Guristas Kinetic/Thermal Kinetic
Sanshas EM/Thermal EM
Serpentis Thermal/Kinetic Kinetic
Angel. pri. Expl./Kin. Explosive
Mordus Kinetic/Thermal Kinetic
Rogue Drones All Resis (pri. Expl./Kin.) EM
Mercenary All Resis (pri. EM,/Therm.) Thermal
Minmatar All Resis Thermal (sec. Explosive)
Gallente Kinetic/Thermal (sec..EM) Thermal
Amarr EM/Thermal. Thermal
Caldari Kinetic/Thermal Kinetic
The Seven All Resis
Basic pirate rules:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. Always remember your weapon was made by the lowest bidder.
10. If the enemy is in range, so are you.
11. Don't look conspicuous, it draws fire.
12. If it's stupid and it works, it ain't stupid.
13. When in doubt, empty your magazine.
14. The easy way is always mined.
15. Try to look unimportant, the enemy may be low on ammo.
16. Teamwork is essential, it gives the enemy somebody else to shoot at.
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -