Conforming Death
Dec 16, 2014
Jul 5, 2014(12y)
Jul 5, 2027(318d)
Combat
Kills1
Losses17
Efficiency6%
ISK
Destroyed8.10m
Lost632.79m
ISK Eff.1%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points1
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Conforming Death
Last Active
Dec 16, 2014
Birthday
Jul 5, 2014 (12 years old)
Next Birthday
Jul 5, 2027 (318 days)
Combat
Kills1
Losses17
Efficiency6%
Danger Ratio100%
ISK
Destroyed8.10m
Lost632.79m
ISK Efficiency1%
Balance-624688015
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points1
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
----- NPC attack types -----
Angel Cartel: 62% Exp / 22% Kin Use Exp
Blood Raiders: 50% EM / 48% Therm Use EM
Guristas Pirates: 79% Kin / 18% Therm Use Kin
Mordu's Legion: 70% Kin / 30% Therm Use Kin
Sansha's Nation: 53% EM / 47% Therm Use EM
Serpentis: 55% Therm / 45% Kin Use Therm
Mercenaries: 50% Therm / 30% Kin Use Therm
Rogue Drones: 70% Exp / 20% Kin Use Exp
Amarr: 47% EM / 42% Therm Use EM/Therm
Caldari: 51% Kin / 48% Therm Use Kin/Therm
Gallente: 60% Kin / 39% Therm Use Kin
Minmatar: 50% Exp / 31% Kin Use Exp
----- Combat Sites -----
From easiest to hardest: Hideaway -> Burrow -> Refuge -> Den (High+Low) -> Yard (Low) -> Rally Point (Low+Null) -> Port -> Hub -> Haven (Null) -> Sanctum
Hideaways, Dens, Rally points and Hubs all have 3 additional tiers of increasing difficulty and reward: Hidden, Forsaken and Forlorn.
Angel Cartel: 62% Exp / 22% Kin Use Exp
Blood Raiders: 50% EM / 48% Therm Use EM
Guristas Pirates: 79% Kin / 18% Therm Use Kin
Mordu's Legion: 70% Kin / 30% Therm Use Kin
Sansha's Nation: 53% EM / 47% Therm Use EM
Serpentis: 55% Therm / 45% Kin Use Therm
Mercenaries: 50% Therm / 30% Kin Use Therm
Rogue Drones: 70% Exp / 20% Kin Use Exp
Amarr: 47% EM / 42% Therm Use EM/Therm
Caldari: 51% Kin / 48% Therm Use Kin/Therm
Gallente: 60% Kin / 39% Therm Use Kin
Minmatar: 50% Exp / 31% Kin Use Exp
----- Combat Sites -----
From easiest to hardest: Hideaway -> Burrow -> Refuge -> Den (High+Low) -> Yard (Low) -> Rally Point (Low+Null) -> Port -> Hub -> Haven (Null) -> Sanctum
Hideaways, Dens, Rally points and Hubs all have 3 additional tiers of increasing difficulty and reward: Hidden, Forsaken and Forlorn.
Dashboard
Stats
No activity in the last 90d
Last seen Dec 2014
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -