Apr 4, 2026
Oct 30, 2008(17y)
Oct 30, 2026(49d)
Combat
Kills210
Losses45
Efficiency82%
ISK
Destroyed127.25b
Lost67.39b
ISK Eff.65%
Solo
Solo Kills3
Solo Ratio1%
Final Blows11
Combat Points210
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.03
ActivityInactive
Nothing in the last 7d
Bio
Damage types
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal

Best damage to do
Angel Cartel - Explosive
Blood Raiders - Electromagnetic/Thermal
EoM - Kinetic
Guristas - Kinetic
Mercenary - Thermal
Mordu's Legion - Thermal/Kinetic
Sansha - Electromagnetic/Thermal
Serpentis - Thermal/Kinetic
The Syndicate - Kinetic/Thermal
Thukker Tribe - Explosive

Smallest to Largest Site
1 2 3 4 5 6 7 8 9 10
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Easiest to Hardest Site
1 2 3
Hidden > Forsaken > Forlorn
Filament Sites
0 1 2 3 4 5
Tranquil > Calm > Agitated > Fierce > Raging > Chaotic
Dark: +Velo / -Range
Exotic: +Scan / -Kinetic
Gamma: +Shield / -Explosive
Electrical: +Capacitor / -EM
Firestrorm: +HP / -Thermal
Trade
Amarr VIII (Oris) - Emperor Family Academy
Rens VI - Moon 8 - Brutor Tribe Treasury
Dodixie IX - Moon 20 - Federation Navy Assembly Plant
Hek VIII - Moon 12 - Boundless Creation Factory
Dashboard
Stats

No activity in the last 90d

Last seen Apr 2026

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -