Non-Lethal
Apr 8, 2017
Jun 9, 2014(12y)
Jun 9, 2027(365d)
Combat
Kills44
Losses26
Efficiency63%
ISK
Destroyed6.85b
Lost1.54b
ISK Eff.82%
Solo
Solo Kills1
Solo Ratio2%
Final Blows11
Points44
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.01
ActivityInactive
Non-Lethal
Last Active
Apr 8, 2017
Birthday
Jun 9, 2014 (12 years old)
Next Birthday
Jun 9, 2027 (365 days)
Combat
Kills44
Losses26
Efficiency63%
Danger Ratio100%
ISK
Destroyed6.85b
Lost1.54b
ISK Efficiency82%
Balance+5.31b
Solo
Solo Kills1
Solo Ratio2%
Final Blows11
Points44
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.01
ActivityInactive
No data available
Bio
Non-Lethal weapons, also called less-lethal weapons, less-than-lethal weapons, non-deadly weapons, compliance weapons, or pain-inducing weapons are weapons intended to be less likely to kill a living target than conventional weapons. It is often understood that accidental, incidental, and correlative casualties are risked wherever force is applied, but Non-Lethal weapons try to minimise the risk as much as possible.
Non-lethal weapons are used in combat situations to limit the escalation of conflict where employment of lethal force is prohibited or undesirable, where rules of engagement require minimum casualties, or where policy restricts the use of conventional force.
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Non-lethal weapons are used in combat situations to limit the escalation of conflict where employment of lethal force is prohibited or undesirable, where rules of engagement require minimum casualties, or where policy restricts the use of conventional force.
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Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -