May 16, 2016
Jan 1, 1970(56y)
Jan 1, 2027(140d)
Combat
Kills8
Losses25
Efficiency24%
ISK
Destroyed2.73b
Lost752.49m
ISK Eff.78%
Solo
Solo Kills1
Solo Ratio13%
Final Blows3
Points8
Other
NPC Losses4
NPC Loss Ratio16%
Avg Kills/Day0.00
ActivityInactive
Last Active
May 16, 2016
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (140 days)
Combat
Kills8
Losses25
Efficiency24%
Danger Ratio84%
ISK
Destroyed2.73b
Lost752.49m
ISK Efficiency78%
Balance+1.98b
Solo
Solo Kills1
Solo Ratio13%
Final Blows3
Points8
Other
NPC Losses4
NPC Loss Ratio16%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Class C1 H121 P060 Q317 V301 Y790 Z647 Z971
Class C2 C125 D364 D382 G024 I182 N766 R943
Class C3 C247 L477 M267 N968 O477 O883 X702
Class C4 E175 M609 O128 T405 X877 Y683 Z457 M001
Class C5 H296 H900 L614 M555 N062 N432 N770 V911 N432
Class C6 A982 B041 R474 S804 U319 U574 V753 W237
Class HS A641 B274 B449 B520 D792 D845 N110 S047
Class LS A239 C140 C391 J244 N290 N944 R051 U210
Class NS C248 E545 K329 K346 S199 V283 Z060 Z142 Q003
-NPCs DMG-
Gallente Navy = Kinetic/Thermal
Amarr Navy = EM/Thermal
Angel = All (Explosive-kin)
Blood = EM/Thermal
Caldary Navy = Kinetic/Thermal
Federation Navy (Gallente) = Kinetic/Thermal
Guristas = Kin/Therm
Khanid Kingdom = EM/Thermal
Mercenaries = EM/Thermal/Kin
Mordus = Kinetic/Thermal
Republic Fleet (Minmatar) = All damage types
Rogue Drones = EM/Thermal
Sansha = EM/Thermal
Serpentis = Kinetic/Thermal
The Seven = All (Explosive - Kinetic)
Zazzmatazz = All (heavy kinetic/thermal)
-DMG to NPCs-
Gallente Navy = EM/Explosive
Ammatar = Thermal
Angel = Explosive
Blood Raider = EM
Guristas = Kinetic
Khanid Kingdom = EM
Mercenaries = Thermal/Kinetic
Republic Fleet (Minmatar) = Thermal
Rogue Drones = EM
Sansha = EM
Serpentis = Thermal
Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Damage type to protect against:
Guristas - Kinetic & Thermal
Serpentis - Kinetic & Thermal
Mordus - Kinetic & Thermal
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Kinetic, EM, Thermal & Explosive
Mercenary - Kinetic, EM, Thermal & Explosive
Complexes: maximum ship allowed
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
*Stacking Penalties*
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.9119842% effectiveness
3d mod: c(3) = 57.1037996% effectiveness
4th mod: c(4) = 28.2469117% effectiveness
5th mod: c(5) = 10.5988834% effectiveness
6th mod: c(6) = 2.9989473% effective
Class C2 C125 D364 D382 G024 I182 N766 R943
Class C3 C247 L477 M267 N968 O477 O883 X702
Class C4 E175 M609 O128 T405 X877 Y683 Z457 M001
Class C5 H296 H900 L614 M555 N062 N432 N770 V911 N432
Class C6 A982 B041 R474 S804 U319 U574 V753 W237
Class HS A641 B274 B449 B520 D792 D845 N110 S047
Class LS A239 C140 C391 J244 N290 N944 R051 U210
Class NS C248 E545 K329 K346 S199 V283 Z060 Z142 Q003
-NPCs DMG-
Gallente Navy = Kinetic/Thermal
Amarr Navy = EM/Thermal
Angel = All (Explosive-kin)
Blood = EM/Thermal
Caldary Navy = Kinetic/Thermal
Federation Navy (Gallente) = Kinetic/Thermal
Guristas = Kin/Therm
Khanid Kingdom = EM/Thermal
Mercenaries = EM/Thermal/Kin
Mordus = Kinetic/Thermal
Republic Fleet (Minmatar) = All damage types
Rogue Drones = EM/Thermal
Sansha = EM/Thermal
Serpentis = Kinetic/Thermal
The Seven = All (Explosive - Kinetic)
Zazzmatazz = All (heavy kinetic/thermal)
-DMG to NPCs-
Gallente Navy = EM/Explosive
Ammatar = Thermal
Angel = Explosive
Blood Raider = EM
Guristas = Kinetic
Khanid Kingdom = EM
Mercenaries = Thermal/Kinetic
Republic Fleet (Minmatar) = Thermal
Rogue Drones = EM
Sansha = EM
Serpentis = Thermal
Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Damage type to protect against:
Guristas - Kinetic & Thermal
Serpentis - Kinetic & Thermal
Mordus - Kinetic & Thermal
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Kinetic, EM, Thermal & Explosive
Mercenary - Kinetic, EM, Thermal & Explosive
Complexes: maximum ship allowed
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
*Stacking Penalties*
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.9119842% effectiveness
3d mod: c(3) = 57.1037996% effectiveness
4th mod: c(4) = 28.2469117% effectiveness
5th mod: c(5) = 10.5988834% effectiveness
6th mod: c(6) = 2.9989473% effective
Dashboard
Stats
No activity in the last 90d
Last seen May 2016
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -