Stop Hammer-time
Feb 24, 2014
Jan 1, 1970(56y)
Jan 1, 2027(204d)
Combat
Kills0
Losses1
Efficiency0%
ISK
Destroyed0
Lost0
ISK Eff.0%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Stop Hammer-time
Dank Bumps
Last Active
Feb 24, 2014
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (204 days)
Combat
Kills0
Losses1
Efficiency0%
Danger Ratio100%
ISK
Destroyed0
Lost0
ISK Efficiency0%
Balance-0
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
Hammerspace and Hammerspacetime
Recently, MC Hawking has unified hammerspace with "Stop Hammer-Time" to produce a general theory of Hammerspacetime. This result is summarized by the famous Hammer-energy equivalence equation:
e = MC^Hammer.
(see diagram; 2legit2quit)
Diagram: 2legit2quit
Hammerdynamics
Hammertime and Hammerspace (collectively, Hammerspacetime) is goverened by three laws:
1) First law of Hammerdynamics:
Energy can only be exchanged between systems by Hammerdancing or Hot Beats. Hot Beats and/or Hammerdancing can not be destroyed, they can only be converted into pure (or, in some cases, stored) heat.
2) Second Law of Hammerdynamics:
Dancing and Hot Beats are irrevocably transformed into Heat.
3) Third law of Hammerdynamics:
As a system of Hot Beats and Hammerdancing approaches finality, the total Awesomeness of the system approaches a maximum value.
Recently, MC Hawking has unified hammerspace with "Stop Hammer-Time" to produce a general theory of Hammerspacetime. This result is summarized by the famous Hammer-energy equivalence equation:
e = MC^Hammer.
(see diagram; 2legit2quit)
Diagram: 2legit2quit
Hammerdynamics
Hammertime and Hammerspace (collectively, Hammerspacetime) is goverened by three laws:
1) First law of Hammerdynamics:
Energy can only be exchanged between systems by Hammerdancing or Hot Beats. Hot Beats and/or Hammerdancing can not be destroyed, they can only be converted into pure (or, in some cases, stored) heat.
2) Second Law of Hammerdynamics:
Dancing and Hot Beats are irrevocably transformed into Heat.
3) Third law of Hammerdynamics:
As a system of Hot Beats and Hammerdancing approaches finality, the total Awesomeness of the system approaches a maximum value.
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -