Jan 3, 2020
Jan 18, 2014(12y)
Jan 18, 2027(219d)
Combat
Kills71
Losses86
Efficiency45%
ISK
Destroyed156.32b
Lost22.21b
ISK Eff.88%
Solo
Solo Kills4
Solo Ratio6%
Final Blows12
Points71
Other
NPC Losses24
NPC Loss Ratio28%
Avg Kills/Day0.02
ActivityInactive
No data available
Bio
Difficult\xe9 1,00 = Classe 1 : (Faction) (Level) Hideaway
Difficult\xe9 2,00 = Classe 2 : (Faction) Burrow
Difficult\xe9 3,00 = Classe 3 : (Faction) Refuge
Difficult\xe9 4,00 = Classe 4 : (Faction) (Level) Den
Les classes 1 \xe0 4 sont disponibles en High sec et Low sec.

Difficult\xe9 5,00 = Classe 5 : (Faction) Yard
Difficult\xe9 6,00 = Classe 6 : (Faction) (Level) Rally Point
Difficult\xe9 7,00 = Classe 7 : (Faction) Port
Difficult\xe9 8,00 = Classe 8 : (Faction) (Level) Hub
Les classes 5 \xe0 8 sont disponibles en Low sec et Null sec.

Difficult\xe9 9,00 = Classe 9 : (Faction) Haven
Difficult\xe9 10,00 = Classe 10 : (Faction) Sanctum
Les classes 9 et 10 sont exclusives au Null sec.

Toutefois, il faut ajouter \xe0 cela un syst\xe8me de Level. En effet, pour les classes 1, 4, 6, et 8, il existe un level qui va ajuster plus pr\xe9cis\xe9ment la difficult\xe9.
Il existe trois levels :
Hidden (difficult\xe9 + 0.25)
Forsaken (difficult\xe9 + 0.50)
et Forlon (difficult\xe9 + 0.75)
(Pas de level = difficult\xe9 + 0)
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -