Sharivia Bloodknight
Mar 27, 2015
Jan 1, 1970(56y)
Jan 1, 2027(130d)
Combat
Kills0
Losses11
Efficiency0%
ISK
Destroyed0
Lost1.66b
ISK Eff.0%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Sharivia Bloodknight
Last Active
Mar 27, 2015
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (130 days)
Combat
Kills0
Losses11
Efficiency0%
Danger Ratio100%
ISK
Destroyed0
Lost1.66b
ISK Efficiency0%
Balance-1659176508
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
CODE can suck my E-fanny....bunch of fucktards
The Survival Guidebook of EVE:
If it moves, shoot it.
If it doesn't move, poke it with your turret and then shoot it.
When in doubt -- empty your magazine.!!
Overkill works.
Never share a cockpit with somebody braver than you are.
If your attack is going really well, it's an ambush.
No plan survives the first contact with the enemy.
Five second bombs blowup in three seconds.
Try to look unimportant. The enemy may be low on ammo.
Don't look conspicuous -- it draws fire.
Never draw fire -- it irritates everyone around you.
Teamwork is essential -- it gives the enemy other people to shoot at.
The enemy diversion you are ignoring is the main attack.
The easy way is always camped.
If you are short of everything except enemy, then you are in combat.
When you have secured an area, don't forget to tell the enemy.
The Survival Guidebook of EVE:
If it moves, shoot it.
If it doesn't move, poke it with your turret and then shoot it.
When in doubt -- empty your magazine.!!
Overkill works.
Never share a cockpit with somebody braver than you are.
If your attack is going really well, it's an ambush.
No plan survives the first contact with the enemy.
Five second bombs blowup in three seconds.
Try to look unimportant. The enemy may be low on ammo.
Don't look conspicuous -- it draws fire.
Never draw fire -- it irritates everyone around you.
Teamwork is essential -- it gives the enemy other people to shoot at.
The enemy diversion you are ignoring is the main attack.
The easy way is always camped.
If you are short of everything except enemy, then you are in combat.
When you have secured an area, don't forget to tell the enemy.
Dashboard
Stats
No activity in the last 90d
Last seen Mar 2015
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -