Zadkeil Itonula
Sep 27, 2020
Dec 15, 2013(12y)
Dec 15, 2026(238d)
Combat
Kills386
Losses152
Efficiency72%
ISK
Destroyed2.16t
Lost27.32b
ISK Eff.99%
Solo
Solo Kills13
Solo Ratio3%
Final Blows60
Points386
Other
NPC Losses24
NPC Loss Ratio16%
Avg Kills/Day0.09
ActivityInactive
Zadkeil Itonula
Last Active
Sep 27, 2020
Birthday
Dec 15, 2013 (12 years old)
Next Birthday
Dec 15, 2026 (238 days)
Combat
Kills386
Losses152
Efficiency72%
Danger Ratio84%
ISK
Destroyed2.16t
Lost27.32b
ISK Efficiency99%
Balance+2.13t
Solo
Solo Kills13
Solo Ratio3%
Final Blows60
Points386
Other
NPC Losses24
NPC Loss Ratio16%
Avg Kills/Day0.09
ActivityInactive
No data available
Bio
----Damage to do (Damage to Resist)-----
Angel ---> Explosive (Kine/Exp)
Amarr ---> Thermal (EM/Therm)
Blood Raiders ---> EM (Em/Therm)
Caldari ---> Thermal (Kine/Therm)
CONCORD ---> EM (All)
Gallente ---> Thermal (Kine/Therm)
Guristas ---> Kinetic (Kine/Therm)
Khanid ---> Thermal (EM/Therm)
Mimintar ---> Thermal (Therm/Exp)
Mercenary ---> Thermal (EM/Therm/Kine)
Mordus ---> Kinetic (Kine/Therm)
Odamian ---> All (Kine/Therm)
Drones ---> EM (All)
Rogue Pirates ---> All (EM/Exp/Kine)
Sansha ---> EM (EM/Therm)
Serpentis ---> Thermal (Kine/Therm)
Zazzmatazz ---> Thermal (All)
RACIAL JAMMERS:
Caldari - Gravimetric
Gallente - Ion Field
Amarr - White noise
Minmitar - Phase Inversion
General - Initiated Multispect ECM 1
TARGETING SYSTEMS:
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
1 au = 149.000.000 km
7 au = 1.043.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
Guristas - Kinetic(95%)/Thermal(5%)
Serpentis - Thermal(50%)/Kinetic(50%)
Blood Raider - EM(50%)/Thermal(50%)
Sansha's Nation - EM(60%)/Thermal(40%)
Angel Cartel - Kinetic(35%)/Explosive(50%)/Thermal(10%)/EM(5%)
EoM - Kinetic(85%)/Thermal(15%)
Rogue Drones - Kinetic(35%)/Explosive(50%)/Thermal(10%)/EM(5%)
Mercenary - EM(35%)/Thermal(35%)/Kinetic(15%)/Explosive(15%)
The Seven - Explosive(35%)/Kinetic(35%)/Thermal(15%)/EM(15%)
Mordu Legion - Kinetic(60%)/Thermal(40%)
Class 1: H121 P060 Q317 V301 Y790 Z647 Z971
Class 2: C125 D364 D382 G024 I182 N766 R943
Class 3: C247 L477 M267 N968 O477 O883 X702
Class 4: E175 M609 O128 T405 X877 Y683 Z457
Class 5: H296 H900 L614 M555 N062 N432 N770 V911
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,9% effectiveness
3d mod: c(3) = 57,1% effectiveness
4th mod: c(4) = 28,2% effectiveness
5th mod: c(5) = 10,5% effectiveness
6th mod:
Class 6: A982 B041 R474 S804 U319 U574 V753 W237
Class 7: A641 B274 B449 B520 D792 D845 N110 S047
Class 8: A239 C140 C391 J244 N290 N944 R051 U210
Class 9: C248 E545 K329 K346 S199 V283 Z060 Z142
*Class 4-6 are where the Sleepers begin to warp scramble.
*Class 7-9 are wormholes IN W-Space
*Class 7 leads to highsec
*Class 8 leads to lowsec
*Class 9 leads to 0.0
***ANOMALY CLASSIFICATION***
Class 1 (Unknown): P
Angel ---> Explosive (Kine/Exp)
Amarr ---> Thermal (EM/Therm)
Blood Raiders ---> EM (Em/Therm)
Caldari ---> Thermal (Kine/Therm)
CONCORD ---> EM (All)
Gallente ---> Thermal (Kine/Therm)
Guristas ---> Kinetic (Kine/Therm)
Khanid ---> Thermal (EM/Therm)
Mimintar ---> Thermal (Therm/Exp)
Mercenary ---> Thermal (EM/Therm/Kine)
Mordus ---> Kinetic (Kine/Therm)
Odamian ---> All (Kine/Therm)
Drones ---> EM (All)
Rogue Pirates ---> All (EM/Exp/Kine)
Sansha ---> EM (EM/Therm)
Serpentis ---> Thermal (Kine/Therm)
Zazzmatazz ---> Thermal (All)
RACIAL JAMMERS:
Caldari - Gravimetric
Gallente - Ion Field
Amarr - White noise
Minmitar - Phase Inversion
General - Initiated Multispect ECM 1
TARGETING SYSTEMS:
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
1 au = 149.000.000 km
7 au = 1.043.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
Guristas - Kinetic(95%)/Thermal(5%)
Serpentis - Thermal(50%)/Kinetic(50%)
Blood Raider - EM(50%)/Thermal(50%)
Sansha's Nation - EM(60%)/Thermal(40%)
Angel Cartel - Kinetic(35%)/Explosive(50%)/Thermal(10%)/EM(5%)
EoM - Kinetic(85%)/Thermal(15%)
Rogue Drones - Kinetic(35%)/Explosive(50%)/Thermal(10%)/EM(5%)
Mercenary - EM(35%)/Thermal(35%)/Kinetic(15%)/Explosive(15%)
The Seven - Explosive(35%)/Kinetic(35%)/Thermal(15%)/EM(15%)
Mordu Legion - Kinetic(60%)/Thermal(40%)
Class 1: H121 P060 Q317 V301 Y790 Z647 Z971
Class 2: C125 D364 D382 G024 I182 N766 R943
Class 3: C247 L477 M267 N968 O477 O883 X702
Class 4: E175 M609 O128 T405 X877 Y683 Z457
Class 5: H296 H900 L614 M555 N062 N432 N770 V911
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,9% effectiveness
3d mod: c(3) = 57,1% effectiveness
4th mod: c(4) = 28,2% effectiveness
5th mod: c(5) = 10,5% effectiveness
6th mod:
Class 6: A982 B041 R474 S804 U319 U574 V753 W237
Class 7: A641 B274 B449 B520 D792 D845 N110 S047
Class 8: A239 C140 C391 J244 N290 N944 R051 U210
Class 9: C248 E545 K329 K346 S199 V283 Z060 Z142
*Class 4-6 are where the Sleepers begin to warp scramble.
*Class 7-9 are wormholes IN W-Space
*Class 7 leads to highsec
*Class 8 leads to lowsec
*Class 9 leads to 0.0
***ANOMALY CLASSIFICATION***
Class 1 (Unknown): P
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -