May 15, 2018
Oct 7, 2013(12y)
Oct 7, 2026(116d)
Combat
Kills1
Losses23
Efficiency4%
ISK
Destroyed14.65m
Lost3.67b
ISK Eff.0%
Solo
Solo Kills1
Solo Ratio100%
Final Blows1
Points1
Other
NPC Losses3
NPC Loss Ratio13%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
The number of research points you gain per day is determined by the agent's effective quality (i.e. agent quality modified by your standings and social skills), the agent's skill level and your own skill level in the chosen field of research.

RP/day = (Agent skill level + player skill level)\xb2 x 20

RP/day is doubled for weapon-related research fields and trippled for starship engineering research.

Effective Quality = (Agent Base Quality) + (negotiation skill level) * 5 + (effective agent->char standing)

connections -> raises standings by 0.4 * (10-standing) per level of the skill
negotiations -> raises Effective Quality by 5 per level of the skill
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -