Zane Dreamwalker
Dec 23, 2020
Aug 31, 2013(13y)
Aug 31, 2027(336d)
Combat
Kills23
Losses13
Efficiency64%
ISK
Destroyed1.71b
Lost1.59b
ISK Eff.52%
Solo
Solo Kills0
Solo Ratio0%
Final Blows12
Combat Points23
Other
NPC Losses1
NPC Loss Ratio8%
Avg Kills/Day0.00
ActivityInactive
Zane Dreamwalker
Last Active
Dec 23, 2020
Birthday
Aug 31, 2013 (13 years old)
Next Birthday
Aug 31, 2027 (336 days)
Combat
Kills23
Losses13
Efficiency64%
Danger Ratio92%
ISK
Destroyed1.71b
Lost1.59b
ISK Efficiency52%
Balance+122.18m
Solo
Solo Kills0
Solo Ratio0%
Final Blows12
Combat Points23
Other
NPC Losses1
NPC Loss Ratio8%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
The name says it all DREAMWALKER!!,,, you can run but you can NEVER hide for the DREAMWALKER will find you!.
Sleep with one eye open, always looking over your shoulder in this hub or that station, because if you let down your gaurd for even a moment the WALKER will kill you!!
Damage types Dealt by them:
Angel - Kinetic / Explosive
Amarr Navy - EM/Thermal
Blood Raiders - EM/Thermal
Caldari - Kinetic/Thermal
Gallente - Kinetic/Thermal
Guristas - Kinetic/Thermal
Khanid - EM/Thermal
Minmatar Fleet - Thermal / Explosive
Mercenary - EM/Thermal, Kinetic missiles
Mordus - Kinetic/thermal
Odamian - Kinetic/thermal
Rogue Drone - Kinetic/thermal (???)
Rogue Pirate - EM/Explosive/Kinetic
Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
Zazzmatazz Unsure
Weaknesses of rat factions:
Weakest / 2nd Weakest
Guristas - Kinetic / Explosive
Serpentis - Thermal / Kinetic
Blood Raider - Thermal
Sansha's Nation - Thermal
Angel Cartel - Explosive / Kinetic
Minmatar Fleet - Explosive / Thermal / Kinetic
Amarr Navy - Thermal
Mercenaries - Kinetic / Explosive
Caldari - Kinetic / Thermal
CONCORD Response Times:
1.0: 4 s
0.9: 5 s
0.8: 6 s
0.7: 9 s
0.6: 12 s
0.5: 16 s
Players with better than -2.0 can enter any system
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems
Players with -5.0 or worse are considered outlaws.
Sleep with one eye open, always looking over your shoulder in this hub or that station, because if you let down your gaurd for even a moment the WALKER will kill you!!
Damage types Dealt by them:
Angel - Kinetic / Explosive
Amarr Navy - EM/Thermal
Blood Raiders - EM/Thermal
Caldari - Kinetic/Thermal
Gallente - Kinetic/Thermal
Guristas - Kinetic/Thermal
Khanid - EM/Thermal
Minmatar Fleet - Thermal / Explosive
Mercenary - EM/Thermal, Kinetic missiles
Mordus - Kinetic/thermal
Odamian - Kinetic/thermal
Rogue Drone - Kinetic/thermal (???)
Rogue Pirate - EM/Explosive/Kinetic
Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
Zazzmatazz Unsure
Weaknesses of rat factions:
Weakest / 2nd Weakest
Guristas - Kinetic / Explosive
Serpentis - Thermal / Kinetic
Blood Raider - Thermal
Sansha's Nation - Thermal
Angel Cartel - Explosive / Kinetic
Minmatar Fleet - Explosive / Thermal / Kinetic
Amarr Navy - Thermal
Mercenaries - Kinetic / Explosive
Caldari - Kinetic / Thermal
CONCORD Response Times:
1.0: 4 s
0.9: 5 s
0.8: 6 s
0.7: 9 s
0.6: 12 s
0.5: 16 s
Players with better than -2.0 can enter any system
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems
Players with -5.0 or worse are considered outlaws.
Dashboard
Stats
No activity in the last 90d
Last seen Dec 2020
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -