Kayneth Archibald
Sep 18, 2013
Jan 1, 1970(56y)
Jan 1, 2027(184d)
Combat
Kills1
Losses10
Efficiency9%
ISK
Destroyed56.87m
Lost277.53m
ISK Eff.17%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points1
Other
NPC Losses1
NPC Loss Ratio10%
Avg Kills/Day0.00
ActivityInactive
Kayneth Archibald
Last Active
Sep 18, 2013
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (184 days)
Combat
Kills1
Losses10
Efficiency9%
Danger Ratio90%
ISK
Destroyed56.87m
Lost277.53m
ISK Efficiency17%
Balance-220665386
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points1
Other
NPC Losses1
NPC Loss Ratio10%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
*Damage types (Hardeners)*
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Gallente Fed - Kin/Therm
*Damage types to use*
Angel: EM (shields) Explosive (Armor), or thermal all round
Amarr Navy: EM (shield) Explosive (Armor)
Mordus: EM (shield) Explosive (Armor)
Gurista: EM (shields) Explosive (Armor),Thermal / Kinetic all round
*Core Skills For All Pilots - Train them ALL to 5*
Engineering - To maximize the power core
Electronics - To maximize the CPU
Energy Management - To maximize the capacitor capacity
Energy Systems Operation - To maximize the rate at which the capacitor recharges
Energy Grid Upgrades - To reduce CPU requirements
Shield Operation - To reduce shield recharge time
Sheild Management - 5% bonus to sheild capacity per level
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Gallente Fed - Kin/Therm
*Damage types to use*
Angel: EM (shields) Explosive (Armor), or thermal all round
Amarr Navy: EM (shield) Explosive (Armor)
Mordus: EM (shield) Explosive (Armor)
Gurista: EM (shields) Explosive (Armor),Thermal / Kinetic all round
*Core Skills For All Pilots - Train them ALL to 5*
Engineering - To maximize the power core
Electronics - To maximize the CPU
Energy Management - To maximize the capacitor capacity
Energy Systems Operation - To maximize the rate at which the capacitor recharges
Energy Grid Upgrades - To reduce CPU requirements
Shield Operation - To reduce shield recharge time
Sheild Management - 5% bonus to sheild capacity per level
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -