Stauf DaFreak
Aug 4, 2013
Jun 30, 2013(13y)
Jun 30, 2027(278d)
Combat
Kills0
Losses4
Efficiency0%
ISK
Destroyed0
Lost193.80m
ISK Eff.0%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Stauf DaFreak
Last Active
Aug 4, 2013
Birthday
Jun 30, 2013 (13 years old)
Next Birthday
Jun 30, 2027 (278 days)
Combat
Kills0
Losses4
Efficiency0%
Danger Ratio100%
ISK
Destroyed0
Lost193.80m
ISK Efficiency0%
Balance-193799455
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Murphy's Laws Of EVE Combat
#1) Suppressive firing on a Titan..won't.
#2) If it sounds stupid but it works, it isn't stupid.
#3) Don't look suspicious - it tends to draw fire.
#4) Hinges on #3 - don't draw fire, it pisses off the fleet you're in.
#5) When all else fails, fire up the smartbombs.
#6) If your attack is going absolutely perfect, it's probably an ambush.
#7) The enemy diversion you're ignoring is the main attack.
#8) Incoming fire always has right of way.
#9) If the enemy is in range, so are you..
#10) Things that must be together to work usually don't fit in the hold for swapping mid-fight.
#11) The EVE client will lose socket, or TS will fail as soon as you need fire support desperately.
#12) Anything you do can get you shot at, including doing nothing.
#13) The only thing more accurate than incoming enemy fire is incoming friendly fire.
#14) A smartbomb in highsec is often like pulling the pin on a grenade, separating the spoon and sitting on it.
#1) Suppressive firing on a Titan..won't.
#2) If it sounds stupid but it works, it isn't stupid.
#3) Don't look suspicious - it tends to draw fire.
#4) Hinges on #3 - don't draw fire, it pisses off the fleet you're in.
#5) When all else fails, fire up the smartbombs.
#6) If your attack is going absolutely perfect, it's probably an ambush.
#7) The enemy diversion you're ignoring is the main attack.
#8) Incoming fire always has right of way.
#9) If the enemy is in range, so are you..
#10) Things that must be together to work usually don't fit in the hold for swapping mid-fight.
#11) The EVE client will lose socket, or TS will fail as soon as you need fire support desperately.
#12) Anything you do can get you shot at, including doing nothing.
#13) The only thing more accurate than incoming enemy fire is incoming friendly fire.
#14) A smartbomb in highsec is often like pulling the pin on a grenade, separating the spoon and sitting on it.
Dashboard
Stats
No activity in the last 90d
Last seen Aug 2013
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -