Oct 14, 2019
Jun 25, 2013(13y)
Jun 25, 2027(291d)
Combat
Kills6
Losses22
Efficiency21%
ISK
Destroyed4.38b
Lost993.97m
ISK Eff.81%
Solo
Solo Kills0
Solo Ratio0%
Final Blows1
Combat Points6
Other
NPC Losses2
NPC Loss Ratio9%
Avg Kills/Day0.00
ActivityInactive
Last Active
Oct 14, 2019
Birthday
Jun 25, 2013 (13 years old)
Next Birthday
Jun 25, 2027 (291 days)
Combat
Kills6
Losses22
Efficiency21%
Danger Ratio91%
ISK
Destroyed4.38b
Lost993.97m
ISK Efficiency81%
Balance+3.38b
Solo
Solo Kills0
Solo Ratio0%
Final Blows1
Combat Points6
Other
NPC Losses2
NPC Loss Ratio9%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Quick Damage Application Reference (What to use)
Guristas: Kinetic
Serpentis: Thermal
Mordus: Thermal + Kinetic
Blood: EM + Kinetic
Sansha: EM + Thermal
Angel: Explosive
Mercenary: Thermal
Corpum: EM + Thermal
Gist: Explosive
Gravimetric: Mining
Magnetometric: Scan/Salvage
Radar: Hacking
Ladar: Gas Mining
Magic Crystal Ball
Stacking penalty mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Turret chance to hit:
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
Standing to use agents:
Lv2 = 1.0
You Should
Guristas: Kinetic
Serpentis: Thermal
Mordus: Thermal + Kinetic
Blood: EM + Kinetic
Sansha: EM + Thermal
Angel: Explosive
Mercenary: Thermal
Corpum: EM + Thermal
Gist: Explosive
Gravimetric: Mining
Magnetometric: Scan/Salvage
Radar: Hacking
Ladar: Gas Mining
Magic Crystal Ball
Stacking penalty mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Turret chance to hit:
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
Standing to use agents:
Lv2 = 1.0
You Should
Dashboard
Stats
No activity in the last 90d
Last seen Oct 2019
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -