Nurea Od
Jan 6, 2014
Jan 1, 1970(56y)
Jan 1, 2027(119d)
Combat
Kills6
Losses4
Efficiency60%
ISK
Destroyed393.78m
Lost279.15m
ISK Eff.59%
Solo
Solo Kills1
Solo Ratio17%
Final Blows1
Combat Points6
Other
NPC Losses1
NPC Loss Ratio25%
Avg Kills/Day0.00
ActivityInactive
Nurea Od
Last Active
Jan 6, 2014
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (119 days)
Combat
Kills6
Losses4
Efficiency60%
Danger Ratio75%
ISK
Destroyed393.78m
Lost279.15m
ISK Efficiency59%
Balance+114.63m
Solo
Solo Kills1
Solo Ratio17%
Final Blows1
Combat Points6
Other
NPC Losses1
NPC Loss Ratio25%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Damage types
http://wiki.eveonline.com/en/wiki/Damage_types#NPC_damage_Types
-------------------------------------------------------------
Stacking penalty mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
--------------------------------------------------
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
-------------------------------------
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
--------
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
--------------------------------------------------
hardener calculation:
newres = res+[(1-res)*(hardener*stackpen)]
where newres is your current resistance after fitting the hardener, res is what you had before, hardener is the hardeners resist bonus, and stackpen is stacking penalty factor
http://wiki.eveonline.com/en/wiki/Damage_types#NPC_damage_Types
-------------------------------------------------------------
Stacking penalty mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
--------------------------------------------------
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
-------------------------------------
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
--------
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
--------------------------------------------------
hardener calculation:
newres = res+[(1-res)*(hardener*stackpen)]
where newres is your current resistance after fitting the hardener, res is what you had before, hardener is the hardeners resist bonus, and stackpen is stacking penalty factor
Dashboard
Stats
No activity in the last 90d
Last seen Jan 2014
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -