Nono Kotic — legacy portraitNono Kotic
5.00
Jan 24, 2020
Jan 1, 1970(56y)
Jan 1, 2027(127d)
Combat
Kills20
Losses30
Efficiency40%
ISK
Destroyed574.94m
Lost6.22b
ISK Eff.8%
Solo
Solo Kills13
Solo Ratio65%
Final Blows14
Points20
Other
NPC Losses1
NPC Loss Ratio3%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
It is a peculiar thing to advocate for, I must agree.

But it's also quite obvious that, through the socially binding and addictive gameplay it defiantly offers, Eve Online has nurtured my soul into a new perspective, helping me vanquish obstacles I previously saw as impassable ones, by rendering them akin to mere hurdles one could nonchalantly hop on and bypass.

Few games can provide such improbable blends : gentlemen trolls, friendly psychopaths, peaceful agressors, and fair pirates.

And even fewer games let us see how the misreading of reality through the distorting lenses of our moral values has everything to do with our real life failures and sufferings.

There is an edifying difference to be put into clear light between what morality dictates and what fair justice would be, just as there is a very significant one between brutal Darwinism and thriving both as an individual and as a group, in spite of environmental direness or uncertainty.

What doesn't blap you down to ragequitting extremes actually makes you stronger. In real life too. Well, that is, as long as you learn from it. You need to have a positive attitude towards learning. Arguably, that is also a valid point in real life too.

Eve Online, maybe much more than any other online game, is an acceptable replacement for cognitive therapy approaches to several mental health issues, including depression, ptsd, social inadequacy, and being a rich spoiled self-sufficient brat.

Fly sa... oh well, just fly, will you o7

Carebear's revenge.

Take a deep, deep breath.
Dashboard
Stats

No activity in the last 90d

Last seen Jan 2020

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -