Thor Aldeland
23d ago
Jan 1, 1970(56y)
Jan 1, 2027(146d)
Combat
Kills39
Losses11
Efficiency78%
ISK
Destroyed66.45b
Lost1.25b
ISK Eff.98%
Solo
Solo Kills3
Solo Ratio8%
Final Blows10
Points44
Other
NPC Losses2
NPC Loss Ratio18%
Avg Kills/Day0.00
ActivityLow
Thor Aldeland
Last Active
23d ago
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (146 days)
Combat
Kills39
Losses11
Efficiency78%
Danger Ratio82%
ISK
Destroyed66.45b
Lost1.25b
ISK Efficiency98%
Balance+65.20b
Solo
Solo Kills3
Solo Ratio8%
Final Blows10
Points44
Other
NPC Losses2
NPC Loss Ratio18%
Avg Kills/Day0.00
ActivityLow
Nothing in the last 7d
Bio
Rules of engagement:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If all else fails - get revenge
There is no "overkill". There is only a disproportionate appliance of force.
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If all else fails - get revenge
There is no "overkill". There is only a disproportionate appliance of force.
Dashboard
Stats
Kills1
Losses0
Efficiency100%
ISK Destroyed223.91m
ISK Lost0
ISK Efficiency100%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor2
Active TimezoneAUTZ
Final Blows1
Points6
Activity Heat Map (EVE Time)
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Flies With (Corps)
Intel Profile
PlaystyleSmall Gang (1 kills)
Small 100%
Avg Fleet: 2
Typically Flies
Top Fleet Partners