Minmatar Citizen 93052650
Mar 9, 2013
Jan 1, 1970(56y)
Jan 1, 2027(123d)
Combat
Kills0
Losses16
Efficiency0%
ISK
Destroyed0
Lost38.50m
ISK Eff.0%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Minmatar Citizen 93052650
Last Active
Mar 9, 2013
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (123 days)
Combat
Kills0
Losses16
Efficiency0%
Danger Ratio100%
ISK
Destroyed0
Lost38.50m
ISK Efficiency0%
Balance-38504257
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
http://wiki.eveuniversity.org/NPC_Damage_Types#A_brief_Summary_of_NPC_Damage_Types
Core Skills for all Pilots
Engineering 5 - to maximize the power core.
Electronics 5 - to maximize the CPU.
Energy Management 5 - to maximize the capacitor capacity.
Energy Systems Operation 5 - to maximize the rate at which the capacitor recharges.
Energy Grid Upgrades 5 - to reduce the CPU requirements of installing power modules.
Mechanic 5 - To maximize hull strength.
Shield Management 5 - to maximize shield capacity.
Shield Operation 5 - to maximize the rate at which the shield recharges.
Hull Upgrade 5 - To maximize armor strength.
Repair Systems 4 - To be able to operate the best armor and hull repair modules.
** Damage types *** (tank against them for shield and armor)
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal
Core Skills for all Pilots
Engineering 5 - to maximize the power core.
Electronics 5 - to maximize the CPU.
Energy Management 5 - to maximize the capacitor capacity.
Energy Systems Operation 5 - to maximize the rate at which the capacitor recharges.
Energy Grid Upgrades 5 - to reduce the CPU requirements of installing power modules.
Mechanic 5 - To maximize hull strength.
Shield Management 5 - to maximize shield capacity.
Shield Operation 5 - to maximize the rate at which the shield recharges.
Hull Upgrade 5 - To maximize armor strength.
Repair Systems 4 - To be able to operate the best armor and hull repair modules.
** Damage types *** (tank against them for shield and armor)
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal
Dashboard
Stats
No activity in the last 90d
Last seen Mar 2013
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -