Ender Wiggenn
Dec 22, 2013
Jan 1, 1970(56y)
Jan 1, 2027(134d)
Combat
Kills1
Losses40
Efficiency2%
ISK
Destroyed18.49m
Lost646.38m
ISK Eff.3%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points1
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Ender Wiggenn
Last Active
Dec 22, 2013
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (134 days)
Combat
Kills1
Losses40
Efficiency2%
Danger Ratio100%
ISK
Destroyed18.49m
Lost646.38m
ISK Efficiency3%
Balance-627887674
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points1
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Skills useful for all ships (very high priority - should be trained to a minimum of IV):
Electronics (fit more stuff)
Engineering (fit more stuff)
Energy Management (more cap/use MAPC)
Energy Systems Operation (cap regenerates quicker)
Shield Management (more shields - harder to kill)
Shield Operations (regenerate shield quicker)
Mechanic (more structure - harder to kill)
Hull Upgrades (more armor - harder to kill)
Navigation (fly faster)
Evasive Maneuvering (turn quicker)
Warp Drive Ops (warp farther)
Spaceship Command (turn quicker)
Skills useful for combat ships (high priority - train to at least III):
*Drones*
Drones (use drones)
Scout Drone Ops (use combat drones)
Drone support skills
*Electronics*
Long Range Targeting (target farther)
Signature Analysis (target quicker)
Targeting (target more ships)
*Engineering*
Energy Grid Upgrades (use PDS, RCU)
*Gunnery and/or Missile Launcher Ops (depends on race)*
Gunnery/Missile Launcher O
Dashboard
Stats
No activity in the last 90d
Last seen Dec 2013
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -