Q Altol
Aug 13, 2013
Jan 1, 1970(56y)
Jan 1, 2027(207d)
Combat
Kills24
Losses10
Efficiency71%
ISK
Destroyed6.14b
Lost3.41b
ISK Eff.64%
Solo
Solo Kills0
Solo Ratio0%
Final Blows2
Points24
Other
NPC Losses3
NPC Loss Ratio30%
Avg Kills/Day0.00
ActivityInactive
Q Altol
Last Active
Aug 13, 2013
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (207 days)
Combat
Kills24
Losses10
Efficiency71%
Danger Ratio70%
ISK
Destroyed6.14b
Lost3.41b
ISK Efficiency64%
Balance+2.73b
Solo
Solo Kills0
Solo Ratio0%
Final Blows2
Points24
Other
NPC Losses3
NPC Loss Ratio30%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
Engineering 5 - to maximize the power core.
Electronics 5 - to maximize the CPU.
* Energy Management 5 - to maximize the capacitor capacity.
Energy Systems Operation 5 - to maximize the rate at which the capacitor recharges.
* Energy Grid Upgrades 5 - to reduce the CPU requirements of installing power modules.
Mechanic 5 - To maximize hull strength.
* Shield Management 5 - to maximize shield capacity.
Shield Operation 5 - to maximize the rate at which the shield recharges.
Hull Upgrade 5 - to maximize armor strength.
* Repair Systems 5 - for an active armor tank, Drone Boat, Logistics, Prolonged exposure, ect.. (the Swiss Army knife of core skills)
Damage Types The Bad Guys Do (Take)
Guristas (Caldari) - Kinetic / Thermal (Kinetic)
Serpentis (Gallente) - Thermal / Kinetic (Thermal)
Blood Raider (Amarr) - Thermal / EM (EM / Thermal)
Sansha's Nation (Amarr) - EM / Thermal (Thermal)
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal (Explosive)
Electronics 5 - to maximize the CPU.
* Energy Management 5 - to maximize the capacitor capacity.
Energy Systems Operation 5 - to maximize the rate at which the capacitor recharges.
* Energy Grid Upgrades 5 - to reduce the CPU requirements of installing power modules.
Mechanic 5 - To maximize hull strength.
* Shield Management 5 - to maximize shield capacity.
Shield Operation 5 - to maximize the rate at which the shield recharges.
Hull Upgrade 5 - to maximize armor strength.
* Repair Systems 5 - for an active armor tank, Drone Boat, Logistics, Prolonged exposure, ect.. (the Swiss Army knife of core skills)
Damage Types The Bad Guys Do (Take)
Guristas (Caldari) - Kinetic / Thermal (Kinetic)
Serpentis (Gallente) - Thermal / Kinetic (Thermal)
Blood Raider (Amarr) - Thermal / EM (EM / Thermal)
Sansha's Nation (Amarr) - EM / Thermal (Thermal)
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal (Explosive)
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -