Aug 1, 2020
Jul 28, 2012(14y)
Jul 28, 2027(331d)
Combat
Kills4,158
Losses804
Efficiency84%
ISK
Destroyed1.77t
Lost57.18b
ISK Eff.97%
Solo
Solo Kills441
Solo Ratio11%
Final Blows972
Points4,158
Other
NPC Losses66
NPC Loss Ratio8%
Avg Kills/Day0.81
ActivityInactive
Last Active
Aug 1, 2020
Birthday
Jul 28, 2012 (14 years old)
Next Birthday
Jul 28, 2027 (331 days)
Combat
Kills4,158
Losses804
Efficiency84%
Danger Ratio92%
ISK
Destroyed1.77t
Lost57.18b
ISK Efficiency97%
Balance+1.72t
Solo
Solo Kills441
Solo Ratio11%
Final Blows972
Points4,158
Other
NPC Losses66
NPC Loss Ratio8%
Avg Kills/Day0.81
ActivityInactive
Nothing in the last 7d
Bio
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THE NANO BABE
The only thing hotter than me is my mid slots.
NANO BABE MOVES
* Got The Point: when you HUNT RATTERS, you can roll +sharp; on a 10+ you catch something juicy appropriate to your gang comp. On a 7-9 it's pretty meh but a Gila kill is a Gila kill. On a miss they were stabbed.
* Always Snaked: you take +1 on rolls to HUNT RATTERS, SCREEN, or GO FOR THE SCRAM.
* That's Balanced: at the start of a fight roll +cool, hold 3 on a 10+ or 2 on a 7-9. You can spend your hold, one for one, to have a bullshit enemy ship (abyssal recon, sentinel, you get the deal) be out of position and unable to contribute for a bit.
* Feathering: when you would otherwise feed, you get one opportunity to roll +sharp; on a 10+ you get your ship out, somehow. On a 7-9 you're still fucked but at least you tackled something nice on your way down. On a miss you gave a bad warpin to a gang mate and now they're fucked too.
* String 'Em Out: take +1 on rolls to SPLIT A GANG or BAIT AGGRESSION; enemies you hit with these rolls are either in or out of the fight for a while, your call.
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THE NANO BABE
The only thing hotter than me is my mid slots.
NANO BABE MOVES
* Got The Point: when you HUNT RATTERS, you can roll +sharp; on a 10+ you catch something juicy appropriate to your gang comp. On a 7-9 it's pretty meh but a Gila kill is a Gila kill. On a miss they were stabbed.
* Always Snaked: you take +1 on rolls to HUNT RATTERS, SCREEN, or GO FOR THE SCRAM.
* That's Balanced: at the start of a fight roll +cool, hold 3 on a 10+ or 2 on a 7-9. You can spend your hold, one for one, to have a bullshit enemy ship (abyssal recon, sentinel, you get the deal) be out of position and unable to contribute for a bit.
* Feathering: when you would otherwise feed, you get one opportunity to roll +sharp; on a 10+ you get your ship out, somehow. On a 7-9 you're still fucked but at least you tackled something nice on your way down. On a miss you gave a bad warpin to a gang mate and now they're fucked too.
* String 'Em Out: take +1 on rolls to SPLIT A GANG or BAIT AGGRESSION; enemies you hit with these rolls are either in or out of the fight for a while, your call.
Dashboard
Stats
No activity in the last 90d
Last seen Aug 2020
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -