Jake Malloy
May 15, 2016
Jul 18, 2012(14y)
Jul 18, 2027(319d)
Combat
Kills41
Losses29
Efficiency59%
ISK
Destroyed1.59b
Lost1.65b
ISK Eff.49%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points41
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.01
ActivityInactive
Jake Malloy
Last Active
May 15, 2016
Birthday
Jul 18, 2012 (14 years old)
Next Birthday
Jul 18, 2027 (319 days)
Combat
Kills41
Losses29
Efficiency59%
Danger Ratio100%
ISK
Destroyed1.59b
Lost1.65b
ISK Efficiency49%
Balance-68093352
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points41
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.01
ActivityInactive
Nothing in the last 7d
Bio
Serpentis/Guristas/Mordus/Caldari state = kinetic/therm resists, Use Kinetic damage
Sansha's/Blood raiders = EM/Therm resists. Use EM damage
Angel Cartel/Thukker tribe = Explosive/Kinetic resists. Use Explosive damage.
Mercs = Thermal/EM resists. Use Thermal damage
The Seven = Kinetic/Thermal resists, use Thermal damage.
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Caldari - Kinetic/Thermal
Below -2.0 = restricted from 1.0 sec systems
Below -2.5 = restricted from 0.9 sec systems
Below -3.0 = restricted from 0.8 sec systems
Below -3.5 = restricted from 0.7 systems
Below -4.0 = restricted from 0.6 systems
Below -4.5 = restricted from 0.5 systems
Stacking Penalities
1st mod: 100,000% effectiveness
2nd mod: 86,9119842% effectiveness
3rd mod: 57,1037996% effective
Sansha's/Blood raiders = EM/Therm resists. Use EM damage
Angel Cartel/Thukker tribe = Explosive/Kinetic resists. Use Explosive damage.
Mercs = Thermal/EM resists. Use Thermal damage
The Seven = Kinetic/Thermal resists, use Thermal damage.
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Caldari - Kinetic/Thermal
Below -2.0 = restricted from 1.0 sec systems
Below -2.5 = restricted from 0.9 sec systems
Below -3.0 = restricted from 0.8 sec systems
Below -3.5 = restricted from 0.7 systems
Below -4.0 = restricted from 0.6 systems
Below -4.5 = restricted from 0.5 systems
Stacking Penalities
1st mod: 100,000% effectiveness
2nd mod: 86,9119842% effectiveness
3rd mod: 57,1037996% effective
Dashboard
Stats
No activity in the last 90d
Last seen May 2016
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -