20d ago
Jun 25, 2012(14y)
Jun 25, 2027(256d)
Combat
Kills50
Losses106
Efficiency32%
ISK
Destroyed20.99b
Lost11.84b
ISK Eff.64%
Solo
Solo Kills6
Solo Ratio12%
Final Blows29
Combat Points48
Other
NPC Losses21
NPC Loss Ratio20%
Avg Kills/Day0.01
ActivityInactive
Nothing in the last 7d
Bio
HyperNet offer: Helios
HyperNet offer: Endurance
HyperNet offer: Astero

HyperNet offer: Orca



The Math:
2,000,000,000 initial mass
- 300,000,000 AB jump
- 250,000,000 regular jump
- 250,000,000 regular jump
- 250,000,000 regular jump (the hole goes weak at this point)
- 250,000,000 regular jump
- 250,000,000 regular jump
- 250,000,000 regular jump




There are three things you must always be aware of:
1. Total Mass of Wormhole
2. The wormhole has less than 50% of it's mass left when it says, "This wormhole has had its stability reduced, but not to a critical degree yet."
3. The wormhole has less than 10% of it's mass left when it says, "This wormhole has had its stability critically disrupted by the mass of numerous ships passing through and is on the verge of collapse."
Dashboard
Stats
Kills0
Losses2
Efficiency0%
ISK Destroyed0
ISK Lost162.91m
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Dies To (Corps)
Dies To (Alliances)
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -
Typically Loses