May 28, 2018
Jan 1, 1970(56y)
Jan 1, 2027(212d)
Combat
Kills76
Losses68
Efficiency53%
ISK
Destroyed49.93b
Lost3.34b
ISK Eff.94%
Solo
Solo Kills0
Solo Ratio0%
Final Blows10
Points76
Other
NPC Losses12
NPC Loss Ratio18%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
The asylum system of containment of lunatics and idiots was early forced upon the administration of the Colony by the growth of population, which by 1810 had increased to 11,566.This expansion posed serious sociological problems arising from an increase in indigency, as prisoners who had completed their sentences, or who had been pardoned or emancipated, remained in the Colony and were unable or incapable of supporting themselves from the limited opportunities available. The convict segment was also much increased, and these two groups provided a reservoir which threatened the harmony and even the security of the Colony. The loose system of supervision with minimum restraint was no longer adequate for lunatics and more formal methods and institutions for security were established. There was no fine distinction drawn between social incompatibility and insanity,and the goal was the common repository for both groups.
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -