Deherri Redet
May 11, 2018
Apr 7, 2012(14y)
Apr 7, 2027(308d)
Combat
Kills5
Losses44
Efficiency10%
ISK
Destroyed58.82m
Lost10.32b
ISK Eff.1%
Solo
Solo Kills1
Solo Ratio20%
Final Blows2
Points5
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Deherri Redet
Last Active
May 11, 2018
Birthday
Apr 7, 2012 (14 years old)
Next Birthday
Apr 7, 2027 (308 days)
Combat
Kills5
Losses44
Efficiency10%
Danger Ratio100%
ISK
Destroyed58.82m
Lost10.32b
ISK Efficiency1%
Balance-10265919634
Solo
Solo Kills1
Solo Ratio20%
Final Blows2
Points5
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
Murphy's Laws of Interstellar Combat
If it's stupid, but it works, it isn't stupid.
If your attack is going really well, it's an ambush
No plan survives contact with the enemy
The diversion you are ignoring is the main attack
The enemy invariably attacks on two occassions: When are you ready, and when you are not
A retreating enemy is just falling back and regrouping
The easy route is always warp bubbled
Teamwork is essential; it gives the enemy other people to shoot at
Never draw fire, it irritates everyone around you
If the enemy is within range, so are you.
Anything you do can get you podded, including nothing.
Make it too tough for the enemy to get in, and you will not be able to get out.
The cavalry doesn't always come to the rescue.
The one item you need is always in short supply
The enemy never watches, until you make a mistake
Combat experience is something you don't get until after you need it.
There is always a way, and it usually doesn't work
If it's stupid, but it works, it isn't stupid.
If your attack is going really well, it's an ambush
No plan survives contact with the enemy
The diversion you are ignoring is the main attack
The enemy invariably attacks on two occassions: When are you ready, and when you are not
A retreating enemy is just falling back and regrouping
The easy route is always warp bubbled
Teamwork is essential; it gives the enemy other people to shoot at
Never draw fire, it irritates everyone around you
If the enemy is within range, so are you.
Anything you do can get you podded, including nothing.
Make it too tough for the enemy to get in, and you will not be able to get out.
The cavalry doesn't always come to the rescue.
The one item you need is always in short supply
The enemy never watches, until you make a mistake
Combat experience is something you don't get until after you need it.
There is always a way, and it usually doesn't work
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -