Zeratul Aui-Tassadar
Jun 21, 2026
Apr 6, 2012(14y)
Apr 6, 2027(255d)
Combat
Kills39
Losses96
Efficiency29%
ISK
Destroyed9.66b
Lost7.86b
ISK Eff.55%
Solo
Solo Kills1
Solo Ratio3%
Final Blows4
Points44
Other
NPC Losses10
NPC Loss Ratio10%
Avg Kills/Day0.01
ActivityLow
Zeratul Aui-Tassadar
Last Active
Jun 21, 2026
Birthday
Apr 6, 2012 (14 years old)
Next Birthday
Apr 6, 2027 (255 days)
Combat
Kills39
Losses96
Efficiency29%
Danger Ratio90%
ISK
Destroyed9.66b
Lost7.86b
ISK Efficiency55%
Balance+1.80b
Solo
Solo Kills1
Solo Ratio3%
Final Blows4
Points44
Other
NPC Losses10
NPC Loss Ratio10%
Avg Kills/Day0.01
ActivityLow
No data available
Bio
*** Damage types ***
Guristas (Caldari) - Kinetic / Thermal
Serpentis (Gallente) - Thermal / Kinetic
Blood Raider (Amarr) - Thermal / EM
Sansha's Nation (Amarr) - EM / Thermal
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Khanid (Gallente) - Kinetic / Thermal
Mordus (Caldari) - Kinetic / Thermal
Thukker - Kinetic
Mercenary - Heavy Kin / Therm / Exp / Em
EoM - Kinetic
*** Main Damage type to shoot at the enemy ***
Guristas (Caldari): Kinetic
Serpentis (Gallente): Kinetic
Mordus Legion (Caldari): Kinetic
Blood Raider (Amarr): Thermal
Sansha\xb4s Nation (Amarr): EM
Angel Cartel (Minmatar): Explosive
Mercenary: Thermal
Thukker Tribe: Thermal
EoM: Kinetic
Drones: EM
*** DRONES ***
Amarr - EM
Caldari - Kinetic
Gallente - Thermal
Minmatar - Explosive
*********
SEC STATUS;
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems
*********
Stacking penalty formula: (mod_1*...*mod_n)^((1/n)^0.25)
1st mod: 100,000% effect
2nd mod: 86,912% effect
3rd mod: 57,104% effect
4th mod: 28,247% effect
5th mod: 10,599% effect
Guristas (Caldari) - Kinetic / Thermal
Serpentis (Gallente) - Thermal / Kinetic
Blood Raider (Amarr) - Thermal / EM
Sansha's Nation (Amarr) - EM / Thermal
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Khanid (Gallente) - Kinetic / Thermal
Mordus (Caldari) - Kinetic / Thermal
Thukker - Kinetic
Mercenary - Heavy Kin / Therm / Exp / Em
EoM - Kinetic
*** Main Damage type to shoot at the enemy ***
Guristas (Caldari): Kinetic
Serpentis (Gallente): Kinetic
Mordus Legion (Caldari): Kinetic
Blood Raider (Amarr): Thermal
Sansha\xb4s Nation (Amarr): EM
Angel Cartel (Minmatar): Explosive
Mercenary: Thermal
Thukker Tribe: Thermal
EoM: Kinetic
Drones: EM
*** DRONES ***
Amarr - EM
Caldari - Kinetic
Gallente - Thermal
Minmatar - Explosive
*********
SEC STATUS;
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems
*********
Stacking penalty formula: (mod_1*...*mod_n)^((1/n)^0.25)
1st mod: 100,000% effect
2nd mod: 86,912% effect
3rd mod: 57,104% effect
4th mod: 28,247% effect
5th mod: 10,599% effect
Dashboard
Stats
Kills1
Losses7
Efficiency13%
ISK Destroyed210.72m
ISK Lost2.98b
ISK Efficiency7%
Solo Kills0
Solo Losses2
NPC Losses0
Blob Factor4
Active TimezoneEUTZ
Final Blows0
Points6
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSmall Gang (1 kills)
Small 100%
Avg Fleet: 4 Bait (2x)
Typically Flies
Typically Loses
Targets (Alliances)
Groups Flown With
Top Fleet Partners