1d ago
Apr 6, 2012(14y)
Apr 6, 2027(302d)
Combat
Kills38
Losses91
Efficiency29%
ISK
Destroyed9.45b
Lost4.88b
ISK Eff.66%
Solo
Solo Kills1
Solo Ratio3%
Final Blows4
Points38
Other
NPC Losses10
NPC Loss Ratio11%
Avg Kills/Day0.01
ActivityInactive
No data available
Bio
*** Damage types ***
Guristas (Caldari) - Kinetic / Thermal
Serpentis (Gallente) - Thermal / Kinetic
Blood Raider (Amarr) - Thermal / EM
Sansha's Nation (Amarr) - EM / Thermal
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Khanid (Gallente) - Kinetic / Thermal
Mordus (Caldari) - Kinetic / Thermal
Thukker - Kinetic
Mercenary - Heavy Kin / Therm / Exp / Em
EoM - Kinetic

*** Main Damage type to shoot at the enemy ***
Guristas (Caldari): Kinetic
Serpentis (Gallente): Kinetic
Mordus Legion (Caldari): Kinetic
Blood Raider (Amarr): Thermal
Sansha\xb4s Nation (Amarr): EM
Angel Cartel (Minmatar): Explosive
Mercenary: Thermal
Thukker Tribe: Thermal
EoM: Kinetic
Drones: EM

*** DRONES ***
Amarr - EM
Caldari - Kinetic
Gallente - Thermal
Minmatar - Explosive

*********

SEC STATUS;
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems

*********

Stacking penalty formula: (mod_1*...*mod_n)^((1/n)^0.25)

1st mod: 100,000% effect
2nd mod: 86,912% effect
3rd mod: 57,104% effect
4th mod: 28,247% effect
5th mod: 10,599% effect
Dashboard
Stats
Kills0
Losses2
Efficiency0%
ISK Destroyed0
ISK Lost28.2k
ISK Efficiency0%
Solo Kills0
Solo Losses1
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -