Flint Jaynara — legacy portraitFlint Jaynara
0.41

Flint Jaynara

Dec 1, 2016
Jan 1, 1970(56y)
Jan 1, 2027(139d)
Combat
Kills1
Losses4
Efficiency20%
ISK
Destroyed44.34m
Lost142.64m
ISK Eff.24%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points1
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
I recommend all rookies train these skills to level five
Defensive:
Hull Upgrades
Mechanics
Shield Management
Shield Operation
Core:
Capacitor Management
Capacitor Systems Operation
CPU Management
Power Grid Management
Navigation
Evasive Maneuvering

Spaceship Command

Combat Pilots will also need:
Target Management
Signature Analysis

Mission Runners need:
Negotiation
(One of) {Security, Distribution, Mining} Connections

Others -- Level five not necessary initially
Cybernetics to at least level three
Warp Drive Operation to at least level four

If it were me just starting out, I would focus on Cybernetics early to get +3 implants.
This list is in addition to ship training and weapons training that I think most players will find intuitively. I found it easy to alternate this (dull) list with (exciting) weapons/ships.
CODE SUCKS >>>>>>>> Avoid at all costs
Dashboard
Stats

No activity in the last 90d

Last seen Dec 2016

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -