Isaac Aldric
Jun 13, 2015
Jan 1, 1970(56y)
Jan 1, 2027(132d)
Combat
Kills12
Losses25
Efficiency32%
ISK
Destroyed723.37m
Lost2.55b
ISK Eff.22%
Solo
Solo Kills6
Solo Ratio50%
Final Blows7
Points12
Other
NPC Losses17
NPC Loss Ratio68%
Avg Kills/Day0.00
ActivityInactive
Isaac Aldric
Last Active
Jun 13, 2015
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (132 days)
Combat
Kills12
Losses25
Efficiency32%
Danger Ratio32%
ISK
Destroyed723.37m
Lost2.55b
ISK Efficiency22%
Balance-1823506920
Solo
Solo Kills6
Solo Ratio50%
Final Blows7
Points12
Other
NPC Losses17
NPC Loss Ratio68%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
2 Rules of PvP:
Rule numer 1: Ships die.
Rule numer 2: Capsuleers can't change rule numer 1.
1 au = km 149 598 000
14 au = km 2 094 372 000
14.35 au = km 2 147 483 647
32 au = km 4 787 136 000
48 au = km 7 180 704 000
<--warning, following line is potentially educational-->
au -> astronomical unit, roughly the mean distance between earth and the sun
Electronic Warfare
Minmatar ==LADAR== Phase Inverter -red
Amarr ===RADAR==White Noise - yellow
Gallente ==MAGNETOMETRIC== Ion Field - green
Caldari ==GRAVIMETRIC== Spatial Destabilizers - blue
Damage types
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Caldari Navy - Kinetic / Thermal
Thukker Mercenary - Explosive / Thermal / (some Kinetic)
Mercenary (caldari) - Kinetic / Thermal / (some EM)
Rule numer 1: Ships die.
Rule numer 2: Capsuleers can't change rule numer 1.
1 au = km 149 598 000
14 au = km 2 094 372 000
14.35 au = km 2 147 483 647
32 au = km 4 787 136 000
48 au = km 7 180 704 000
<--warning, following line is potentially educational-->
au -> astronomical unit, roughly the mean distance between earth and the sun
Electronic Warfare
Minmatar ==LADAR== Phase Inverter -red
Amarr ===RADAR==White Noise - yellow
Gallente ==MAGNETOMETRIC== Ion Field - green
Caldari ==GRAVIMETRIC== Spatial Destabilizers - blue
Damage types
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Caldari Navy - Kinetic / Thermal
Thukker Mercenary - Explosive / Thermal / (some Kinetic)
Mercenary (caldari) - Kinetic / Thermal / (some EM)
Dashboard
Stats
No activity in the last 90d
Last seen Jun 2015
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -