Nov 13, 2015
Dec 4, 2011(14y)
Dec 4, 2026(64d)
Combat
Kills17
Losses16
Efficiency52%
ISK
Destroyed2.05b
Lost673.16m
ISK Eff.75%
Solo
Solo Kills0
Solo Ratio0%
Final Blows4
Combat Points17
Other
NPC Losses2
NPC Loss Ratio13%
Avg Kills/Day0.00
ActivityInactive
Last Active
Nov 13, 2015
Birthday
Dec 4, 2011 (14 years old)
Next Birthday
Dec 4, 2026 (64 days)
Combat
Kills17
Losses16
Efficiency52%
Danger Ratio88%
ISK
Destroyed2.05b
Lost673.16m
ISK Efficiency75%
Balance+1.38b
Solo
Solo Kills0
Solo Ratio0%
Final Blows4
Combat Points17
Other
NPC Losses2
NPC Loss Ratio13%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Ladar-gas clouds
Radar-hacking
Magemetric-analyzer & salvager
Gravimetric-Asteroids/mining
*** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal/ EM
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Caldari - Kinetic/Thermal
*** NPC's are vulnerable to ***
Guristas = Kinetic
Angel = Explosive
Serpentis = Thermal/Kinetic
Thukker Tribe = Thermal
Ammatar = Thermal
Blood Raider = EM
Sansha\xb4s = EM
Khanid Kingdom = EM
*** Hardeners to use ***
Angel - All
Amarr Navy - EM/Thermal
Blood - EM/Thermal
Caldary navy - Kinetic/Thermal
Gurista, Mordus, Gallente - Kinetic/Thermal
Khanid - EM/Thermal
Mercenary - EM/Thermal/ (Kinetik (missiles)
Mordus - Kinetic/thermal
Serpentis = Kinetic/Thermal
***Mission types:***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Anomalys: (Easy) Hidden > Forsaken > Forlorn (Hard)
1 Burrow (Smallest)
2 Hideaway
3 Refuge
4 Den
5 Yard
6 Rally Point
7 Port
8 Hub
9 Haven
10 Sanctum (Largest)
* (Faction) Burrow / Drone Collection (lowest)
* (Faction) Hideaway / Drone Cluster
* (Faction) Refuge / Drone Gathering
* (Faction) Den / Drone Gathering
* (Faction) Yard / Drone Surveillance
* (Faction) Rally Point / Drone Menagerie
* (Faction) Port / Drone Herd
* (Faction) Hub / Drone Squad
* (Faction) Haven / Drone Patrol
* (Faction) Sanctum / Drone Horde (hardest)
There are some forlorn and hidden ones but they are just slightly better versions of hubs and ports which are already not great for money, the main ones you want to do are haven and sanctum, for a haven you can expect about 26mill in bounties (+loot, salvage, chance of faction spawn) for sanctum you get about 36mil in bounties (+loot, salvage, chance of faction spawn) and if that escalates to 10/10 you can get 1-2bil off that if you are lucky with drops.
Radar-hacking
Magemetric-analyzer & salvager
Gravimetric-Asteroids/mining
*** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal/ EM
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Caldari - Kinetic/Thermal
*** NPC's are vulnerable to ***
Guristas = Kinetic
Angel = Explosive
Serpentis = Thermal/Kinetic
Thukker Tribe = Thermal
Ammatar = Thermal
Blood Raider = EM
Sansha\xb4s = EM
Khanid Kingdom = EM
*** Hardeners to use ***
Angel - All
Amarr Navy - EM/Thermal
Blood - EM/Thermal
Caldary navy - Kinetic/Thermal
Gurista, Mordus, Gallente - Kinetic/Thermal
Khanid - EM/Thermal
Mercenary - EM/Thermal/ (Kinetik (missiles)
Mordus - Kinetic/thermal
Serpentis = Kinetic/Thermal
***Mission types:***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Anomalys: (Easy) Hidden > Forsaken > Forlorn (Hard)
1 Burrow (Smallest)
2 Hideaway
3 Refuge
4 Den
5 Yard
6 Rally Point
7 Port
8 Hub
9 Haven
10 Sanctum (Largest)
* (Faction) Burrow / Drone Collection (lowest)
* (Faction) Hideaway / Drone Cluster
* (Faction) Refuge / Drone Gathering
* (Faction) Den / Drone Gathering
* (Faction) Yard / Drone Surveillance
* (Faction) Rally Point / Drone Menagerie
* (Faction) Port / Drone Herd
* (Faction) Hub / Drone Squad
* (Faction) Haven / Drone Patrol
* (Faction) Sanctum / Drone Horde (hardest)
There are some forlorn and hidden ones but they are just slightly better versions of hubs and ports which are already not great for money, the main ones you want to do are haven and sanctum, for a haven you can expect about 26mill in bounties (+loot, salvage, chance of faction spawn) for sanctum you get about 36mil in bounties (+loot, salvage, chance of faction spawn) and if that escalates to 10/10 you can get 1-2bil off that if you are lucky with drops.
Dashboard
Stats
No activity in the last 90d
Last seen Nov 2015
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -