Stonemuffinman
Apr 23, 2016
May 7, 1969(57y)
May 7, 2027(238d)
Combat
Kills4
Losses32
Efficiency11%
ISK
Destroyed29.51m
Lost2.39b
ISK Eff.1%
Solo
Solo Kills1
Solo Ratio25%
Final Blows1
Combat Points4
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Stonemuffinman
Last Active
Apr 23, 2016
Birthday
May 7, 1969 (57 years old)
Next Birthday
May 7, 2027 (238 days)
Combat
Kills4
Losses32
Efficiency11%
Danger Ratio100%
ISK
Destroyed29.51m
Lost2.39b
ISK Efficiency1%
Balance-2361686336
Solo
Solo Kills1
Solo Ratio25%
Final Blows1
Combat Points4
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Stacking penalty mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Turret chance to hit:
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
hardener calculation:
newres = res+[(1-res)*(hardener*stackpen)]
where newres is your current resistance after fitting the hardener, res is what you had before, hardener is the hardeners resist bonus, and stackpen is stackin
Dashboard
Stats
No activity in the last 90d
Last seen Apr 2016
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -