xXRoam3rXx
Jul 23, 2014
Jan 1, 1970(56y)
Jan 1, 2027(131d)
Combat
Kills11
Losses13
Efficiency46%
ISK
Destroyed230.08m
Lost3.85b
ISK Eff.6%
Solo
Solo Kills2
Solo Ratio18%
Final Blows4
Points11
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
xXRoam3rXx
Last Active
Jul 23, 2014
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (131 days)
Combat
Kills11
Losses13
Efficiency46%
Danger Ratio100%
ISK
Destroyed230.08m
Lost3.85b
ISK Efficiency6%
Balance-3615474705
Solo
Solo Kills2
Solo Ratio18%
Final Blows4
Points11
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Basic laws of combat:
1) When you are ahead of your position, the artillery will fall short.
2) Incoming fire has right of way.
3) When you are short on everything except enemy, you are in combat.
4) Friendly fire is always more accurate than enemy fire.
5) It's not retreating, it's attacking to the rear.
6) There's always someone bigger, better, smarter, more determined, and better paid.
7) A pistol is what you use to fight your way to a rifle you never should have put down in the first place.
8) Never forget that your weapon was made by the lowest bidder.
9) The grass is always greener on the other side of No Man's Land.
10) When faced with a problem, you should use C4. If the problem is still there, you didn't use enough C4. If *more* problems arise, you used too much C4.
11) That diversion you're ignoring is the main attack.
1) When you are ahead of your position, the artillery will fall short.
2) Incoming fire has right of way.
3) When you are short on everything except enemy, you are in combat.
4) Friendly fire is always more accurate than enemy fire.
5) It's not retreating, it's attacking to the rear.
6) There's always someone bigger, better, smarter, more determined, and better paid.
7) A pistol is what you use to fight your way to a rifle you never should have put down in the first place.
8) Never forget that your weapon was made by the lowest bidder.
9) The grass is always greener on the other side of No Man's Land.
10) When faced with a problem, you should use C4. If the problem is still there, you didn't use enough C4. If *more* problems arise, you used too much C4.
11) That diversion you're ignoring is the main attack.
Dashboard
Stats
No activity in the last 90d
Last seen Jul 2014
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -