Zeal Chi
3d ago
Jun 11, 2010(15y)
Jun 11, 2026(22d)
Combat
Kills438
Losses448
Efficiency49%
ISK
Destroyed41.01b
Lost37.95b
ISK Eff.52%
Solo
Solo Kills78
Solo Ratio18%
Final Blows173
Points453
Other
NPC Losses63
NPC Loss Ratio14%
Avg Kills/Day0.08
ActivityHigh
Zeal Chi
Last Active
3d ago
Birthday
Jun 11, 2010 (15 years old)
Next Birthday
Jun 11, 2026 (22 days)
Combat
Kills438
Losses448
Efficiency49%
Danger Ratio86%
ISK
Destroyed41.01b
Lost37.95b
ISK Efficiency52%
Balance+3.06b
Solo
Solo Kills78
Solo Ratio18%
Final Blows173
Points453
Other
NPC Losses63
NPC Loss Ratio14%
Avg Kills/Day0.08
ActivityHigh
Bio
Murphys Law of Combat Operations:
1. If it's stupid but it works, it isn't stupid.
2. If at first you don't succeed, call in fleet support.
3. If you are forward of your position, your a valid target.
4. If you are short of everything but the enemy, you are in the combat zone.
5. Smartbombs are an area support weapon.
6. Odd objects attract fire - never lurk behind one.
7. There is always a way, and it usually doesn't work.
8. Professionals are predictable, its the amateurs that are dangerous.
9. Any ship can be a suicide ganker . . . . once.
10. Those who hesitate under fire usually do not end up KIA or WIA.
1. If it's stupid but it works, it isn't stupid.
2. If at first you don't succeed, call in fleet support.
3. If you are forward of your position, your a valid target.
4. If you are short of everything but the enemy, you are in the combat zone.
5. Smartbombs are an area support weapon.
6. Odd objects attract fire - never lurk behind one.
7. There is always a way, and it usually doesn't work.
8. Professionals are predictable, its the amateurs that are dangerous.
9. Any ship can be a suicide ganker . . . . once.
10. Those who hesitate under fire usually do not end up KIA or WIA.
Dashboard
Stats
Kills61
Losses36
Efficiency63%
ISK Destroyed9.42b
ISK Lost3.88b
ISK Efficiency71%
Solo Kills5
Solo Losses17
NPC Losses8
Blob Factor5.13
Active TimezoneUSTZ
Final Blows15
Points76
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSmall Gang (61 kills)
Solo 5% Small 72% Mid 21% Fleet 2%
Avg Fleet: 5.1 Bait (10x)
Typically Loses
Targets (Alliances)
Top Fleet Partners