Raksha Evingod
Feb 21, 2014
May 28, 2011(15y)
May 28, 2027(280d)
Combat
Kills999
Losses172
Efficiency85%
ISK
Destroyed896.16b
Lost21.46b
ISK Eff.98%
Solo
Solo Kills59
Solo Ratio6%
Final Blows290
Points999
Other
NPC Losses3
NPC Loss Ratio2%
Avg Kills/Day0.18
ActivityInactive
Raksha Evingod
Last Active
Feb 21, 2014
Birthday
May 28, 2011 (15 years old)
Next Birthday
May 28, 2027 (280 days)
Combat
Kills999
Losses172
Efficiency85%
Danger Ratio98%
ISK
Destroyed896.16b
Lost21.46b
ISK Efficiency98%
Balance+874.70b
Solo
Solo Kills59
Solo Ratio6%
Final Blows290
Points999
Other
NPC Losses3
NPC Loss Ratio2%
Avg Kills/Day0.18
ActivityInactive
Nothing in the last 7d
Bio
All warfare is based on deception. Hence, when we are able to attack, we must
seem unable; when using our forces, we must appear inactive; when we are near,
we must make the enemy believe we are far away; when far away, we must make
him believe we are near. -Sun Tzu, The Art of War.
***Scanning Info***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
Max Range = 14.4 AU = 2,147,483,647 km
**Targeting Systems**
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
**Main Damage Type To Resist/Shoot**
Guristas - Kinetic (80%) / Thermal (20%)-Kinetic
Serpentis - Thermal (55%) / Kinetic (45%)-Thermal
Blood - EM (50%) / Thermal (50%)-EM
Sansha - EM (50%) / Thermal (50%)-EM
Angel - Explosive (70%) / Kinetic (30%)-Explosive
Drones - EM (50%) / Explosive (50%)-EM/Therm
**Travel Restrictions**
<= -2.0 in 1.0 systems
<= -2.5 in 0.9
<= -3.0 in 0.8
<= -3.5 in 0.7
<= -4.0 in 0.6
<= -4.5 in 0.5
<= -5.0 Kill on Sight
seem unable; when using our forces, we must appear inactive; when we are near,
we must make the enemy believe we are far away; when far away, we must make
him believe we are near. -Sun Tzu, The Art of War.
***Scanning Info***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
Max Range = 14.4 AU = 2,147,483,647 km
**Targeting Systems**
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
**Main Damage Type To Resist/Shoot**
Guristas - Kinetic (80%) / Thermal (20%)-Kinetic
Serpentis - Thermal (55%) / Kinetic (45%)-Thermal
Blood - EM (50%) / Thermal (50%)-EM
Sansha - EM (50%) / Thermal (50%)-EM
Angel - Explosive (70%) / Kinetic (30%)-Explosive
Drones - EM (50%) / Explosive (50%)-EM/Therm
**Travel Restrictions**
<= -2.0 in 1.0 systems
<= -2.5 in 0.9
<= -3.0 in 0.8
<= -3.5 in 0.7
<= -4.0 in 0.6
<= -4.5 in 0.5
<= -5.0 Kill on Sight
Dashboard
Stats
No activity in the last 90d
Last seen Feb 2014
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -