4d ago
Apr 26, 2011(15y)
Apr 26, 2027(196d)
Combat
Kills700
Losses149
Efficiency82%
ISK
Destroyed990.17b
Lost46.99b
ISK Eff.95%
Solo
Solo Kills56
Solo Ratio8%
Final Blows171
Combat Points658
Other
NPC Losses13
NPC Loss Ratio9%
Avg Kills/Day0.12
ActivityHigh
Last Active
4d ago
Birthday
Apr 26, 2011 (15 years old)
Next Birthday
Apr 26, 2027 (196 days)
Combat
Kills700
Losses149
Efficiency82%
Danger Ratio91%
ISK
Destroyed990.17b
Lost46.99b
ISK Efficiency95%
Balance+943.18b
Solo
Solo Kills56
Solo Ratio8%
Final Blows171
Combat Points658
Other
NPC Losses13
NPC Loss Ratio9%
Avg Kills/Day0.12
ActivityHigh
Bio
- If the enemy is in range, so are you.
- Incoming fire has the right of way.
- Try to look unimportant, they may be low on ammo.
"Captain! We're completely surrounded!"
"Excellent!!!! We can fire in any direction."
"Sir, We're outnumbered-"
"No son, it's just a target rich Environment"
rules of engagement:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
- Incoming fire has the right of way.
- Try to look unimportant, they may be low on ammo.
"Captain! We're completely surrounded!"
"Excellent!!!! We can fire in any direction."
"Sir, We're outnumbered-"
"No son, it's just a target rich Environment"
rules of engagement:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
Dashboard
Stats
Kills176
Losses44
Efficiency80%
ISK Destroyed207.84b
ISK Lost7.78b
ISK Efficiency96%
Solo Kills15
Solo Losses9
NPC Losses1
Blob Factor39.11
Active TimezoneUSTZ
Final Blows39
Points209
Activity Heat Map (EVE Time)
00
7
01
11
02
29
03
24
04
8
05
12
06
3
07
2
08
1
09
2
10
0
11
3
12
1
13
1
14
3
15
1
16
1
17
0
18
17
19
12
20
8
21
29
22
0
23
1
Flies With (Corps)
Dies To (Corps)
Intel Profile
PlaystyleSmall Gang (176 kills)
Solo 7% Small 30% Mid 28% Fleet 16% Blob 18%
Avg Fleet: 39.1 Capital Pilot Logi Pilot Cyno Alt (1 deaths) Bait (19x) Awox: 7 kills
Typically Flies
Typically Loses
Top Fleet Partners