lndy Jones
Apr 13, 2020
Mar 16, 2011(15y)
Mar 16, 2027(279d)
Combat
Kills119
Losses47
Efficiency72%
ISK
Destroyed61.05b
Lost8.34b
ISK Eff.88%
Solo
Solo Kills9
Solo Ratio8%
Final Blows12
Points119
Other
NPC Losses4
NPC Loss Ratio9%
Avg Kills/Day0.02
ActivityInactive
lndy Jones
Last Active
Apr 13, 2020
Birthday
Mar 16, 2011 (15 years old)
Next Birthday
Mar 16, 2027 (279 days)
Combat
Kills119
Losses47
Efficiency72%
Danger Ratio91%
ISK
Destroyed61.05b
Lost8.34b
ISK Efficiency88%
Balance+52.71b
Solo
Solo Kills9
Solo Ratio8%
Final Blows12
Points119
Other
NPC Losses4
NPC Loss Ratio9%
Avg Kills/Day0.02
ActivityInactive
No data available
Bio
* Angel Kinetic/Explosive (Explosive)
* Amarr Navy EM/Thermal (Thermal)
* Blood Raiders EM/Thermal (EM)
* Caldari Kinetic/Thermal (Thermal / Kinetic for Temuras)
* Concord EM/All Dmg Types (Thermal)
* Gallente Kinetic/Thermal (Thermal)
* Guristas Kinetic/Thermal (Kinetic)
* Khanid EM/Thermal (Thermal)
* Minmatar Fleet Thermal/Exp (Thermal / Exp for Darkanas)
* Mercenary EM/Thermal/Kinetic (Thermal)
* Mordus Kinetic/Thermal (Kinetic)
* Odamian Kinetic/Thermal
* Drones - all Dmg types (EM)
* Rogue Pirate 2 invul +1 expolsive
* Sansha EM/Thermal (EM)
* Serpentis Kin/Term (Kin)
Multispectral Jammer - effective against any race but weaker than the race specific versions
Magnetometric Jammer (Aqua icon) - effective against Gallente
Ladar Jammer (Red Icon) - effective against Minmatar
Radar Jammer (Gold Icon) - effective against Amarr
Gravimetric Jammer (Blue Icon) - effective against Caldari
ECM Burst - effective against any race, but high demand of capacitor
Stacking penalty
mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Turret chance to hit
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
hardener calculation
newres = res+[(1-res)*(hardener*stackpen)]
where newres is your current resistance after fitting the hardener, res is what you had before, hardener is the hardeners resist bonus, and stackpen is stacking penalty factor
* W-Space Designations
❶ E004 H121 P060 Q317 V301 Y790 Z647 Z971
❷ C125 D364 D382 G024 I182 N766 R943
❸ C247 L477 M267 N968 O477 O883 X702
❹ E175 M609 O128 T405 X877 Y683 Z457
❺ H296 H900 L614 M555 N062 N432 N770 V911 N432
❻ A982 B041 R474 S804 U319 U574 V753 W237
13 A009
* Amarr Navy EM/Thermal (Thermal)
* Blood Raiders EM/Thermal (EM)
* Caldari Kinetic/Thermal (Thermal / Kinetic for Temuras)
* Concord EM/All Dmg Types (Thermal)
* Gallente Kinetic/Thermal (Thermal)
* Guristas Kinetic/Thermal (Kinetic)
* Khanid EM/Thermal (Thermal)
* Minmatar Fleet Thermal/Exp (Thermal / Exp for Darkanas)
* Mercenary EM/Thermal/Kinetic (Thermal)
* Mordus Kinetic/Thermal (Kinetic)
* Odamian Kinetic/Thermal
* Drones - all Dmg types (EM)
* Rogue Pirate 2 invul +1 expolsive
* Sansha EM/Thermal (EM)
* Serpentis Kin/Term (Kin)
Multispectral Jammer - effective against any race but weaker than the race specific versions
Magnetometric Jammer (Aqua icon) - effective against Gallente
Ladar Jammer (Red Icon) - effective against Minmatar
Radar Jammer (Gold Icon) - effective against Amarr
Gravimetric Jammer (Blue Icon) - effective against Caldari
ECM Burst - effective against any race, but high demand of capacitor
Stacking penalty
mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Turret chance to hit
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
hardener calculation
newres = res+[(1-res)*(hardener*stackpen)]
where newres is your current resistance after fitting the hardener, res is what you had before, hardener is the hardeners resist bonus, and stackpen is stacking penalty factor
* W-Space Designations
❶ E004 H121 P060 Q317 V301 Y790 Z647 Z971
❷ C125 D364 D382 G024 I182 N766 R943
❸ C247 L477 M267 N968 O477 O883 X702
❹ E175 M609 O128 T405 X877 Y683 Z457
❺ H296 H900 L614 M555 N062 N432 N770 V911 N432
❻ A982 B041 R474 S804 U319 U574 V753 W237
13 A009
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -