18d ago
Mar 12, 2011(15y)
Mar 12, 2027(251d)
Combat
Kills859
Losses182
Efficiency83%
ISK
Destroyed441.88b
Lost17.71b
ISK Eff.96%
Solo
Solo Kills111
Solo Ratio13%
Final Blows232
Points989
Other
NPC Losses24
NPC Loss Ratio13%
Avg Kills/Day0.15
ActivityHigh
Last Active
18d ago
Birthday
Mar 12, 2011 (15 years old)
Next Birthday
Mar 12, 2027 (251 days)
Combat
Kills859
Losses182
Efficiency83%
Danger Ratio87%
ISK
Destroyed441.88b
Lost17.71b
ISK Efficiency96%
Balance+424.17b
Solo
Solo Kills111
Solo Ratio13%
Final Blows232
Points989
Other
NPC Losses24
NPC Loss Ratio13%
Avg Kills/Day0.15
ActivityHigh
No data available
Bio
Murphy's Laws of Combat
- If the enemy is in range, so are you.
- Incoming fire has the right of way.
- Don't look conspicuous, it draws fire.
- There is always a way, and it usually doesn't work.
- The problem with the easy way out is that it has already been mined.
- Try to look unimportant, they may be low on ammo.
- Professionals are predictable, it's the amateurs that are dangerous ones.
- Teamwork is essential, it gives them someone else to shoot at.
- If the enemy is in range, so are you.
- Incoming fire has the right of way.
- Don't look conspicuous, it draws fire.
- There is always a way, and it usually doesn't work.
- The problem with the easy way out is that it has already been mined.
- Try to look unimportant, they may be low on ammo.
- Professionals are predictable, it's the amateurs that are dangerous ones.
- Teamwork is essential, it gives them someone else to shoot at.
Dashboard
Stats
Kills167
Losses9
Efficiency95%
ISK Destroyed91.62b
ISK Lost1.84b
ISK Efficiency98%
Solo Kills7
Solo Losses5
NPC Losses0
Blob Factor8.71
Active TimezoneEUTZ
Final Blows24
Points297
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleMid Gang (167 kills)
Solo 4% Small 23% Mid 65% Fleet 8%
Avg Fleet: 8.7 FC: Low Logi Pilot
Targets (Alliances)
Top Fleet Partners