Oct 14, 2017
Jan 17, 2011(15y)
Jan 17, 2027(144d)
Combat
Kills37
Losses19
Efficiency66%
ISK
Destroyed1.54b
Lost245.53m
ISK Eff.86%
Solo
Solo Kills3
Solo Ratio8%
Final Blows7
Points37
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.01
ActivityInactive
Last Active
Oct 14, 2017
Birthday
Jan 17, 2011 (15 years old)
Next Birthday
Jan 17, 2027 (144 days)
Combat
Kills37
Losses19
Efficiency66%
Danger Ratio100%
ISK
Destroyed1.54b
Lost245.53m
ISK Efficiency86%
Balance+1.29b
Solo
Solo Kills3
Solo Ratio8%
Final Blows7
Points37
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.01
ActivityInactive
Nothing in the last 7d
Bio
Difference in Minmatar and Caldari
How many Minmatar does it take to screw in a light bulb?
- None, darkness is symbolic of the struggle for their people.
How many Amarrans does it take to screw in a light bulb?
- One, if he owns a whip.
How many Caldari does it take to screw in a light bulb?
- None. Caldari do not screw, they are grown in factories.
How many Gallente does it take to screw in a light bulb?
- Just one, to hold up the light bulb, while the rest of the world revolves around them.
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Overload then shoot It!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up
How many Minmatar does it take to screw in a light bulb?
- None, darkness is symbolic of the struggle for their people.
How many Amarrans does it take to screw in a light bulb?
- One, if he owns a whip.
How many Caldari does it take to screw in a light bulb?
- None. Caldari do not screw, they are grown in factories.
How many Gallente does it take to screw in a light bulb?
- Just one, to hold up the light bulb, while the rest of the world revolves around them.
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Overload then shoot It!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up
Dashboard
Stats
No activity in the last 90d
Last seen Oct 2017
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -