Jan 27, 2017
Jan 8, 2011(15y)
Jan 8, 2027(148d)
Combat
Kills162
Losses83
Efficiency66%
ISK
Destroyed27.42b
Lost17.72b
ISK Eff.61%
Solo
Solo Kills21
Solo Ratio13%
Final Blows66
Points162
Other
NPC Losses14
NPC Loss Ratio17%
Avg Kills/Day0.03
ActivityInactive
Last Active
Jan 27, 2017
Birthday
Jan 8, 2011 (15 years old)
Next Birthday
Jan 8, 2027 (148 days)
Combat
Kills162
Losses83
Efficiency66%
Danger Ratio83%
ISK
Destroyed27.42b
Lost17.72b
ISK Efficiency61%
Balance+9.70b
Solo
Solo Kills21
Solo Ratio13%
Final Blows66
Points162
Other
NPC Losses14
NPC Loss Ratio17%
Avg Kills/Day0.03
ActivityInactive
Nothing in the last 7d
Bio
70 > 28 > 84 > 72 > 50 > 32 > 60
Class 1 (easiest) to Class 10 (hardest)
• Class 1 = (Faction) Hideaway or Drone Cluster (easiest)
• Class 2 = (Faction) Burrow or Drone Collection
• Class 3 = (Faction) Refuge or Drone Assembly
• Class 4 = (Faction) Den or Drone Gathering
• Class 5 = (Faction) Yard or Drone Surveillance
• Class 6 = (Faction) Rally Point or Drone Menagerie
• Class 7 = (Faction) Port or Drone Herd
• Class 8 = (Faction) Hub or Drone Squad
• Class 9 = (Faction) Haven or Drone Patrol
• Class 10 = (Faction) Sanctum or Drone Horde (hardest)
• Level 1 = (Faction name) + Anomaly Class (easiest)
• Level 2 = (Faction name) Hidden + Anomaly Class
• Level 3 = (Faction name) Forsaken + Anomaly Class
• Level 4 = (Faction name) Forlorn + Anomaly Class (hardest)
Damage to Tank
Guristas- Kinetic/Thermal
Serpentis- Thermal/Kinetic
Blood Raider- Thermal/EM
Sansha's Nation- EM/Thermal
Angel Cartel- Kinetic/Explosive/Thermal
Minmatar Fleet- Thermal/Explosive
Amarr Navy- EM/Thermal
Khanid- Kinetic/Thermal
Mordus- Kinetic/Thermal
Damage to Deal
Guristas- Kinetic
Serpentis- Thermal
Mordus- Thermal/Kinetic
Blood- Thermal
Sansha- Thermal
Angel- Explosive
Mercenary- Thermal
*** Factions - damage done - damage to shoot ***
Amarr - EM/Thermal - Explosive/Kinetic
Caldari - All types - Kinetic/Thermal
Gallente - Kinetic/Thermal - Thermal/Kinetic
Minmatar - All types - Thermal/Explosive
jammers
Red = Minnie
Blue = Caldari
Teal/Green = Gallente
Yellow = Amarr.
Class 1 (easiest) to Class 10 (hardest)
• Class 1 = (Faction) Hideaway or Drone Cluster (easiest)
• Class 2 = (Faction) Burrow or Drone Collection
• Class 3 = (Faction) Refuge or Drone Assembly
• Class 4 = (Faction) Den or Drone Gathering
• Class 5 = (Faction) Yard or Drone Surveillance
• Class 6 = (Faction) Rally Point or Drone Menagerie
• Class 7 = (Faction) Port or Drone Herd
• Class 8 = (Faction) Hub or Drone Squad
• Class 9 = (Faction) Haven or Drone Patrol
• Class 10 = (Faction) Sanctum or Drone Horde (hardest)
• Level 1 = (Faction name) + Anomaly Class (easiest)
• Level 2 = (Faction name) Hidden + Anomaly Class
• Level 3 = (Faction name) Forsaken + Anomaly Class
• Level 4 = (Faction name) Forlorn + Anomaly Class (hardest)
Damage to Tank
Guristas- Kinetic/Thermal
Serpentis- Thermal/Kinetic
Blood Raider- Thermal/EM
Sansha's Nation- EM/Thermal
Angel Cartel- Kinetic/Explosive/Thermal
Minmatar Fleet- Thermal/Explosive
Amarr Navy- EM/Thermal
Khanid- Kinetic/Thermal
Mordus- Kinetic/Thermal
Damage to Deal
Guristas- Kinetic
Serpentis- Thermal
Mordus- Thermal/Kinetic
Blood- Thermal
Sansha- Thermal
Angel- Explosive
Mercenary- Thermal
*** Factions - damage done - damage to shoot ***
Amarr - EM/Thermal - Explosive/Kinetic
Caldari - All types - Kinetic/Thermal
Gallente - Kinetic/Thermal - Thermal/Kinetic
Minmatar - All types - Thermal/Explosive
jammers
Red = Minnie
Blue = Caldari
Teal/Green = Gallente
Yellow = Amarr.
Dashboard
Stats
No activity in the last 90d
Last seen Jan 2017
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -