Jun 23, 2013
Jan 1, 1970(56y)
Jan 1, 2027(136d)
Combat
Kills20
Losses49
Efficiency29%
ISK
Destroyed9.31b
Lost13.13b
ISK Eff.41%
Solo
Solo Kills2
Solo Ratio10%
Final Blows4
Points20
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio



Serpentis/Guristas/Mordus/Caldari state = kinetic/therm resists, Use Kinetic damage
Sansha's/Blood raiders = EM/Therm resists. Use EM damage
Angel Cartel/Thukker tribe = Explosive/Kinetic resists. Use Explosive damage.
Mercs = Thermal/EM resists. Use Thermal damage
The Seven = Kinetic/Thermal resists, use Thermal damage.

** Targeting systems **
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar

Complexes: maxiumum ship allowed-
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battlecruiser
5/10 Battleship


** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive /
Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Caldari - Kinetic/Thermal

*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory:
Dashboard
Stats

No activity in the last 90d

Last seen Jun 2013

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -