Feb 11, 2017
Dec 19, 2010(15y)
Dec 19, 2026(128d)
Combat
Kills46
Losses126
Efficiency27%
ISK
Destroyed2.92b
Lost4.77b
ISK Eff.38%
Solo
Solo Kills1
Solo Ratio2%
Final Blows12
Points46
Other
NPC Losses12
NPC Loss Ratio10%
Avg Kills/Day0.01
ActivityInactive
Last Active
Feb 11, 2017
Birthday
Dec 19, 2010 (15 years old)
Next Birthday
Dec 19, 2026 (128 days)
Combat
Kills46
Losses126
Efficiency27%
Danger Ratio90%
ISK
Destroyed2.92b
Lost4.77b
ISK Efficiency38%
Balance-1856695781
Solo
Solo Kills1
Solo Ratio2%
Final Blows12
Points46
Other
NPC Losses12
NPC Loss Ratio10%
Avg Kills/Day0.01
ActivityInactive
Nothing in the last 7d
Bio
Phoenichts Ruftslos, Ghostbl4st3r
CONCORD RESPONSE TIMES:
0.5 : Roughly 19 seconds
0.6 : Roughly 14 seconds
0.7 : Roughly 10 seconds
0.8 : Roughly 7 seconds
0.9 : Roughly 6 seconds
1.0 : Roughly 5 seconds
Damage types to use
Angel - EM(shields) Explosive(Armor), or thermal all round
Amarr Navy - EM (shield) Explosive(Armor)
Mordus - EM (shield) Explosive(Armor)
Gurista - EM(shields) Explosive(Armor), Thermal/Kinetic all round
Blood - Thermal
Sansha - Thermal
Serpentis - Thermal
Mercenary - Explosives
Caldary Navy - Explosives (Kine/Therm)
Khanid - EM(shields) Explosive(Armor)
Zazzmatazz - EM(shield)/Explosive(Armor)
Rogue Pirate- EM(shield)/Explosive(Armor)
Odamian - EM(shield)/Explosive(Armor)
Drones - EM-Th / EM - 2%, Th - 12%, Kin - 22%, Exp - 32%
RATTING - Defense fittings for your ship
Here are the damage types that you should try to resist in the following areas:
Amarr: EM / Thermal
Caldari: Kinetic / Thermal
Gallente: Kinetic / Thermal
Minmatar: Explosive / Kinetic
Leads to >>>
HighSec: A641 B274 B449 B520 D792 D845 N110 S047
LowSec: A239 C140 C391 J244 N290 N944 R051 U210
NullSpace: C248 E545 K329 K346 S199 V283 Z060 Z142
W-Space Class >>>
1: A982 H121 P060 Q317 Z647 Z971
2: C125 D364 D382 G024 I182 N766 R943
3: C247 L477 M267 N968 O477 O883 X702
4: E175 M609 O128 T405 X877 Y683 Z457
5: H296 H900 L614 M555 N062 N432 N770 V911
6: B041 R474 S804 U319 U574 V753 W237
Exit: K162
EFFECTIVENESS OF STACK Modules:
1st module = 100.00%
2nd module = 86.91%
3rd module = 57.10%
4th module = 28.25%
5th module = 10.60%
6th module = 3.00%
-Smallest to Largest Site
Burrow Hideaway Refuge Rally Point Den Yard Port
CONCORD RESPONSE TIMES:
0.5 : Roughly 19 seconds
0.6 : Roughly 14 seconds
0.7 : Roughly 10 seconds
0.8 : Roughly 7 seconds
0.9 : Roughly 6 seconds
1.0 : Roughly 5 seconds
Damage types to use
Angel - EM(shields) Explosive(Armor), or thermal all round
Amarr Navy - EM (shield) Explosive(Armor)
Mordus - EM (shield) Explosive(Armor)
Gurista - EM(shields) Explosive(Armor), Thermal/Kinetic all round
Blood - Thermal
Sansha - Thermal
Serpentis - Thermal
Mercenary - Explosives
Caldary Navy - Explosives (Kine/Therm)
Khanid - EM(shields) Explosive(Armor)
Zazzmatazz - EM(shield)/Explosive(Armor)
Rogue Pirate- EM(shield)/Explosive(Armor)
Odamian - EM(shield)/Explosive(Armor)
Drones - EM-Th / EM - 2%, Th - 12%, Kin - 22%, Exp - 32%
RATTING - Defense fittings for your ship
Here are the damage types that you should try to resist in the following areas:
Amarr: EM / Thermal
Caldari: Kinetic / Thermal
Gallente: Kinetic / Thermal
Minmatar: Explosive / Kinetic
Leads to >>>
HighSec: A641 B274 B449 B520 D792 D845 N110 S047
LowSec: A239 C140 C391 J244 N290 N944 R051 U210
NullSpace: C248 E545 K329 K346 S199 V283 Z060 Z142
W-Space Class >>>
1: A982 H121 P060 Q317 Z647 Z971
2: C125 D364 D382 G024 I182 N766 R943
3: C247 L477 M267 N968 O477 O883 X702
4: E175 M609 O128 T405 X877 Y683 Z457
5: H296 H900 L614 M555 N062 N432 N770 V911
6: B041 R474 S804 U319 U574 V753 W237
Exit: K162
EFFECTIVENESS OF STACK Modules:
1st module = 100.00%
2nd module = 86.91%
3rd module = 57.10%
4th module = 28.25%
5th module = 10.60%
6th module = 3.00%
-Smallest to Largest Site
Burrow Hideaway Refuge Rally Point Den Yard Port
Dashboard
Stats
No activity in the last 90d
Last seen Feb 2017
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -