Lelia Bringbitt
Sep 22, 2018
Nov 24, 2010(15y)
Nov 24, 2026(90d)
Combat
Kills1,577
Losses103
Efficiency94%
ISK
Destroyed878.65b
Lost31.29b
ISK Eff.97%
Solo
Solo Kills20
Solo Ratio1%
Final Blows206
Points1,577
Other
NPC Losses10
NPC Loss Ratio10%
Avg Kills/Day0.27
ActivityInactive
Lelia Bringbitt
Last Active
Sep 22, 2018
Birthday
Nov 24, 2010 (15 years old)
Next Birthday
Nov 24, 2026 (90 days)
Combat
Kills1,577
Losses103
Efficiency94%
Danger Ratio90%
ISK
Destroyed878.65b
Lost31.29b
ISK Efficiency97%
Balance+847.36b
Solo
Solo Kills20
Solo Ratio1%
Final Blows206
Points1,577
Other
NPC Losses10
NPC Loss Ratio10%
Avg Kills/Day0.27
ActivityInactive
Nothing in the last 7d
Bio
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1. Energy cannot be created or destroyed
i.e. You can't win
2. The entropy (chaos) of a closed system always increases if work is done
i.e You can't break even
3. All processes have a natural direction which causes entropy (chaos) to increase
i.e. You can't stay out of the game
Its the most fundamental law of physics
No matter what happens entropy (chaos) increases
░▒▓▓▒░░▒▓
░▒▓▓▒░░▒▓
1. Energy cannot be created or destroyed
i.e. You can't win
2. The entropy (chaos) of a closed system always increases if work is done
i.e You can't break even
3. All processes have a natural direction which causes entropy (chaos) to increase
i.e. You can't stay out of the game
Its the most fundamental law of physics
No matter what happens entropy (chaos) increases
Dashboard
Stats
No activity in the last 90d
Last seen Sep 2018
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -