Jul 13, 2018
Mar 28, 2006(20y)
Mar 28, 2027(342d)
Combat
Kills703
Losses120
Efficiency85%
ISK
Destroyed200.04b
Lost6.66b
ISK Eff.97%
Solo
Solo Kills11
Solo Ratio2%
Final Blows102
Points703
Other
NPC Losses1
NPC Loss Ratio1%
Avg Kills/Day0.10
ActivityInactive
No data available
Bio
"It is what it is!"


NPC Name Damage type to deal

Amarr EM/Thermal
Angel Cartel Explosive
Blood Raiders EM/Thermal
Caldary Navy Kinetic
EoM Kinetic
Guristas Kinetic
Mercenary Thermal
Mordu's Legion Thermal/Kinetic
Sansha EM/Thermal
Serpentis Thermal/Kinetic
The Syndicate Kinetic/Thermal
Thukker Tribe Explosive

Class 1 = Hideaway (Highsec) 1. no marker (Easiest)
Class 2 = Burrow (Highsec) 2. Hidden (Easy)
Class 3 = Refuge (Highsec) 3. Forsaken (Medium)
Class 4 = Den (Highsec, Lowsec) 4. Forlorn (Hard)
Class 5 = Yard (Lowsec)
Class 6 = Rally Point (Lowsec)
Class 7 = Port (Lowsec)
Class 8 = Hub (Lowsec, 0.0)
Class 9 = Haven (0.0)
Class 10 = Sanctum (0.0)
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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0
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0
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0
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0
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0
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0
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0
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0
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -