Jul 13, 2018
Mar 28, 2006(20y)
Mar 28, 2027(226d)
Combat
Kills703
Losses120
Efficiency85%
ISK
Destroyed200.04b
Lost6.66b
ISK Eff.97%
Solo
Solo Kills11
Solo Ratio2%
Final Blows102
Points703
Other
NPC Losses1
NPC Loss Ratio1%
Avg Kills/Day0.09
ActivityInactive
Nothing in the last 7d
Bio
"It is what it is!"


NPC Name Damage type to deal

Amarr EM/Thermal
Angel Cartel Explosive
Blood Raiders EM/Thermal
Caldary Navy Kinetic
EoM Kinetic
Guristas Kinetic
Mercenary Thermal
Mordu's Legion Thermal/Kinetic
Sansha EM/Thermal
Serpentis Thermal/Kinetic
The Syndicate Kinetic/Thermal
Thukker Tribe Explosive

Class 1 = Hideaway (Highsec) 1. no marker (Easiest)
Class 2 = Burrow (Highsec) 2. Hidden (Easy)
Class 3 = Refuge (Highsec) 3. Forsaken (Medium)
Class 4 = Den (Highsec, Lowsec) 4. Forlorn (Hard)
Class 5 = Yard (Lowsec)
Class 6 = Rally Point (Lowsec)
Class 7 = Port (Lowsec)
Class 8 = Hub (Lowsec, 0.0)
Class 9 = Haven (0.0)
Class 10 = Sanctum (0.0)
Dashboard
Stats

No activity in the last 90d

Last seen Jul 2018

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -