Apr 21, 2026
Jan 9, 2010(16y)
Jan 9, 2027(133d)
Combat
Kills414
Losses93
Efficiency82%
ISK
Destroyed126.29b
Lost6.79b
ISK Eff.95%
Solo
Solo Kills13
Solo Ratio3%
Final Blows35
Points415
Other
NPC Losses4
NPC Loss Ratio4%
Avg Kills/Day0.07
ActivityInactive
Last Active
Apr 21, 2026
Birthday
Jan 9, 2010 (16 years old)
Next Birthday
Jan 9, 2027 (133 days)
Combat
Kills414
Losses93
Efficiency82%
Danger Ratio96%
ISK
Destroyed126.29b
Lost6.79b
ISK Efficiency95%
Balance+119.50b
Solo
Solo Kills13
Solo Ratio3%
Final Blows35
Points415
Other
NPC Losses4
NPC Loss Ratio4%
Avg Kills/Day0.07
ActivityInactive
Nothing in the last 7d
Bio
yea that's right 牛逼!
Stacking penalty mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Turret chance to hit:
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
hardener calculation:
newres = res+[(1-res)*(hardener*stackpen)]
where newres is your current resistance after fitting the hardener, res is what you had before, hardener is the hardeners resist bonus, and stackpen is stacking penalty factor.
Stacking penalty mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Turret chance to hit:
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
hardener calculation:
newres = res+[(1-res)*(hardener*stackpen)]
where newres is your current resistance after fitting the hardener, res is what you had before, hardener is the hardeners resist bonus, and stackpen is stacking penalty factor.
Dashboard
Stats
No activity in the last 90d
Last seen Apr 2026
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -
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