sarlesh
Mar 20, 2011
Jan 1, 1970(56y)
Jan 1, 2027(136d)
Combat
Kills0
Losses1
Efficiency0%
ISK
Destroyed0
Lost5.9k
ISK Eff.0%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
sarlesh
Last Active
Mar 20, 2011
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (136 days)
Combat
Kills0
Losses1
Efficiency0%
Danger Ratio100%
ISK
Destroyed0
Lost5.9k
ISK Efficiency0%
Balance-5905
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
SMOOTH n' EASY
** NPC Damage types ***
Angel Cartel - Kinetic / Explosive / Thermal
Blood Raider - Thermal / EM
Guristas - Kinetic / Thermal
Sansha's Nation - EM / Thermal
Serpentis - Thermal / Kinetic
Mercenaries - all 4
Drones - all 4
Amarr Navy - EM / Thermal
Caldari Navy - Kinetic / Thermal
Gallente Navy - Kinetic / Thermal
Minmatar Fleet - Thermal / Explosive
Ammatar Mandate - Thermal
Thukker Tribe - Thermal / Explosive
** NPC Damage Resists (weakest) ***
Angel Cartel - Explosive
Blood Raider - EM
Guristas - Kinetic
Sansha's Nation - EM
Serpentis - Kinetic
Mercenaries - Thermal
Drones - EM
Amarr Navy - EM / Thermal
Caldari Navy - Kinetic
Gallente Navy - Thermal
Minmatar Fleet - Thermal
Ammatar Mandate - Thermal
Thukker Tribe - Thermal
** Rat / Racial Sensors (ECM) ***
Amarr - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Minmatar - Radar
*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining,
5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
Complexes: maxiumum ship allowed-
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
Security status: Empire restrictions-
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.
** NPC Damage types ***
Angel Cartel - Kinetic / Explosive / Thermal
Blood Raider - Thermal / EM
Guristas - Kinetic / Thermal
Sansha's Nation - EM / Thermal
Serpentis - Thermal / Kinetic
Mercenaries - all 4
Drones - all 4
Amarr Navy - EM / Thermal
Caldari Navy - Kinetic / Thermal
Gallente Navy - Kinetic / Thermal
Minmatar Fleet - Thermal / Explosive
Ammatar Mandate - Thermal
Thukker Tribe - Thermal / Explosive
** NPC Damage Resists (weakest) ***
Angel Cartel - Explosive
Blood Raider - EM
Guristas - Kinetic
Sansha's Nation - EM
Serpentis - Kinetic
Mercenaries - Thermal
Drones - EM
Amarr Navy - EM / Thermal
Caldari Navy - Kinetic
Gallente Navy - Thermal
Minmatar Fleet - Thermal
Ammatar Mandate - Thermal
Thukker Tribe - Thermal
** Rat / Racial Sensors (ECM) ***
Amarr - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Minmatar - Radar
*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining,
5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
Complexes: maxiumum ship allowed-
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
Security status: Empire restrictions-
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.
Dashboard
Stats
No activity in the last 90d
Last seen Mar 2011
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -