Disney — legacy portraitDisney
0.46
Mar 3, 1969(57y)
Mar 3, 2027(266d)
Combat
Kills0
Losses0
Efficiency0%
ISK
Destroyed0
Lost0
ISK Eff.0%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
Hey, Don't laugh..... my brother got it worse. He was named Sue.....


** Damage types ***
Guristas - (Kinetic) / Thermal
Mordus - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / (Explosive) / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal

*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining,
5%
Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier

Complexes: largest ship allowed-
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship

Security status: Empire restrictions-
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.


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** Damage types ***
Guristas - Kinetic / Thermal - Have problems with Thermal
Serpentis - Thermal / Kinetic - Have problems with Kinetic
Blood Raider - Thermal / EM - Have problems with EM
Sansha's Nation - EM / Thermal - Have problems with EM
Angel Cartel - Explosive / Kinetic / Thermal - Have
problems with Explosive
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal - Have problems with EM
Caldari Navy - Thermal / Kinetic - Have problems with
Thermal
Mecenary Fleet - Explosive / Thermal / Kinetic -> Have
problems with Thermal


Core Skills for all Pilots
>Engineering 5 - to maximize the power core.
>Electronics 5 - to maximize the CPU.
>Energy Management 5 - to maximize the
capacitor capacity.
>Energy Systems Operation 5 - to maximize the
rate at which the capacitor recharges.
>Energy Grid Upgrades 5 - to reduce the CPU
requirements of installing power modules.
>Mechanic 5 - To maximize hull strength.
>Shield Management 5 - to maximize shield
capacity.
>Shield Operation 5 - to maximize the rate at
which the shield recharges.
>Hull Upgrade 5 - To maximize armor strength.
>Repair Systems 4 - To be able to operate the
best armor and hull repair modules.
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Refining Ore:
For perfect ore refining results, you need the
following:
1. EITHER ref 5, ref eff 3, ore proc 2 OR ref
5, ref eff 4, ore proc 1

2. Station with 50% refining equipment
3. Standings towards the owner of said station
at 6,67 or higher.
If your standing towards the station owner is
less than 6.67, you can loose up to 5% in "tax".

Agent LP reward Offers:
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill Books
100K - Navy Issue Frigates
250K - Navy Issue Cruisers
300K - +3 Attribute Implants
400K - +4 Attribute Implants
450K - +5 Attribute Implants
500K (+ rare tags) - Faction Battleships
600K - Pre-built Faction Battlships

EMP EXP KIN THR
Angels 24% 34% 24% 18%
250k+ 13% 34% 32% 21%
Domination 14% 35% 33% 17%
300k+ 20% 36% 27% 17 %
Gist 25% 32% 26% 17%
500
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -