Matthew Homaris
Aug 8, 2014
Jan 1, 1970(56y)
Jan 1, 2027(257d)
Combat
Kills163
Losses14
Efficiency92%
ISK
Destroyed205.27b
Lost1.35b
ISK Eff.99%
Solo
Solo Kills3
Solo Ratio2%
Final Blows19
Points163
Other
NPC Losses1
NPC Loss Ratio7%
Avg Kills/Day0.01
ActivityInactive
Matthew Homaris
Last Active
Aug 8, 2014
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (257 days)
Combat
Kills163
Losses14
Efficiency92%
Danger Ratio93%
ISK
Destroyed205.27b
Lost1.35b
ISK Efficiency99%
Balance+203.92b
Solo
Solo Kills3
Solo Ratio2%
Final Blows19
Points163
Other
NPC Losses1
NPC Loss Ratio7%
Avg Kills/Day0.01
ActivityInactive
No data available
Bio
** Damage types ***
Guristas - Kinetic / Thermal
Gallente Navy - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal / EM
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM
Angel - Explosive
Mercenary - Thermal
*** Scanning info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
1 ly = 9 460 528 177 426 km
Stacking Effectiveness:
1st mod: c(1) = 100,00% effectiveness
2nd mod: c(2) = 86,91% effectiveness
3rd mod: c(3) = 57,06% effectiveness
4th mod: c(4) = 28,30% effectiveness
5th mod: c(5) = 10,60% effectiveness
Guristas - Kinetic / Thermal
Gallente Navy - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal / EM
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM
Angel - Explosive
Mercenary - Thermal
*** Scanning info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
1 ly = 9 460 528 177 426 km
Stacking Effectiveness:
1st mod: c(1) = 100,00% effectiveness
2nd mod: c(2) = 86,91% effectiveness
3rd mod: c(3) = 57,06% effectiveness
4th mod: c(4) = 28,30% effectiveness
5th mod: c(5) = 10,60% effectiveness
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -